Patch 2 - Collision fixes, bug fixes and FPS cap

Hollowbody

A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.

Hey all, thanks for your support and enthusiasm for Hollowbody. I've made another patch to address some issues that have been reported this weekend. [i]This patch will not conflict with your existing save files.[/i] Patch notes: [list] [*]Temporarily lowered the requirement for the Logomaniac achievement by 1. [*]Fixed a gap between buildings next to the Sewers exit in the first Highstreet section. [*]Fixed a collision issue causing Mica to get stuck behind the camcorder table. [*]Added a flashing lights warning to initial start-up text. [*]Fixed z fighting issue in Apartment 1.5's bathroom. [*]Fixed a visual gap in Apartment 0.2's wall. [*]Fixed rendering issue on Roof during first person mode. [*]Replaced shotgun ammo in Watcher house bathroom with pistol ammo. [*]Fixed an issue when setting Lurker enemies on fire where the inventory would not close. [*]Fixed similar issue causing a visual bug when burning Lurker enemies in first person mode. [*]Fixed typo in Underground flashback. [*]Fixed out of bounds softlock in Residential Street near Watcher House. [*]Fixed collision issue on second floor of Victim house. [*]Fixed z fighting on platforms in Underground Station. [*]Fixed rendering issue when viewing Mica's Apartment cutscene on ultrawide resolutions. [*]Fixed issue with rain splashes appearing in mid-air. [*]Fixed issue with ammo boxes that were able to be stomped multiple times, resulting in infinite ammo. [*]Added return function to difficulty menu options on title menu. [*]Fixed an issue allowing Mica to use the Damaged Battery in incorrect locations during Apartments. [*]Fixed an issue allowing Mica to use the Train Ticket in incorrect locations during Underground Station. [*]Fixed a camera issue causing Mica to be headless when climbing the scaffold in first person mode. [*]FPS Cap - Renamed options to better reflect functionality in VSync dropdown in Graphics Settings. [/list] Some clarification on the FPS Cap: VSync in Graphics Options now has three options: Uncapped - Allow the game to run without a FPS limit. Target: Monitor Refresh Rate - The game will aim to lock FPS at your monitor's current refresh rate. Target: Half Monitor Refresh Rate - The game will aim to lock FPS at half of your monitor's current refresh rate. If for example you have a 120Hz monitor, setting VSync to 'Target: Half Monitor Refresh Rate' will cause the game to cap at 60FPS. I recommend capping to either your monitor's refresh rate or half if you're experience heavy GPU load. Hopefully that clears things up! [i]Please note, you may need to restart your Steam client for this update to be available[/i] Thanks again everyone. I'll keep patching as things crop up.