A tech-noir survival horror short story, set in the urban decay of a long abandoned British city. Solve environmental puzzles, manage limited resources and fight for a way to escape beyond the wall.
Hey all, thanks for your support and enthusiasm for Hollowbody.
I've made another patch to address some issues that have been reported this weekend. [i]This patch will not conflict with your existing save files.[/i]
Patch notes:
[list]
[*]Temporarily lowered the requirement for the Logomaniac achievement by 1.
[*]Fixed a gap between buildings next to the Sewers exit in the first Highstreet section.
[*]Fixed a collision issue causing Mica to get stuck behind the camcorder table.
[*]Added a flashing lights warning to initial start-up text.
[*]Fixed z fighting issue in Apartment 1.5's bathroom.
[*]Fixed a visual gap in Apartment 0.2's wall.
[*]Fixed rendering issue on Roof during first person mode.
[*]Replaced shotgun ammo in Watcher house bathroom with pistol ammo.
[*]Fixed an issue when setting Lurker enemies on fire where the inventory would not close.
[*]Fixed similar issue causing a visual bug when burning Lurker enemies in first person mode.
[*]Fixed typo in Underground flashback.
[*]Fixed out of bounds softlock in Residential Street near Watcher House.
[*]Fixed collision issue on second floor of Victim house.
[*]Fixed z fighting on platforms in Underground Station.
[*]Fixed rendering issue when viewing Mica's Apartment cutscene on ultrawide resolutions.
[*]Fixed issue with rain splashes appearing in mid-air.
[*]Fixed issue with ammo boxes that were able to be stomped multiple times, resulting in infinite ammo.
[*]Added return function to difficulty menu options on title menu.
[*]Fixed an issue allowing Mica to use the Damaged Battery in incorrect locations during Apartments.
[*]Fixed an issue allowing Mica to use the Train Ticket in incorrect locations during Underground Station.
[*]Fixed a camera issue causing Mica to be headless when climbing the scaffold in first person mode.
[*]FPS Cap - Renamed options to better reflect functionality in VSync dropdown in Graphics Settings.
[/list]
Some clarification on the FPS Cap:
VSync in Graphics Options now has three options:
Uncapped - Allow the game to run without a FPS limit.
Target: Monitor Refresh Rate - The game will aim to lock FPS at your monitor's current refresh rate.
Target: Half Monitor Refresh Rate - The game will aim to lock FPS at half of your monitor's current refresh rate.
If for example you have a 120Hz monitor, setting VSync to 'Target: Half Monitor Refresh Rate' will cause the game to cap at 60FPS.
I recommend capping to either your monitor's refresh rate or half if you're experience heavy GPU load.
Hopefully that clears things up!
[i]Please note, you may need to restart your Steam client for this update to be available[/i]
Thanks again everyone. I'll keep patching as things crop up.