Patch 2.1.1.1 on the Public Branch

Medieval Dynasty

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.

Dear players, Let us introduce you to the [b]update 2.1.1.1 changelog[/b] and all the features it adds, fixes and updates: [b]Added[/b] [list] [*] Light sources switch on and off more randomly [*] New animations and behaviour for Elric and some NPCs [*] New chatters for Elric and some NPCs [*] New NPC animations in orchards [/list] [b]Fixed[/b] [list] [*] Physics exploding on clients in some cases causing massive FPS drops or crashes [*] Bandits ragdoll desync [*] Inconsistent blueprint technology requirements in Herbalist Hut I [*] Levitating lanterns in Barn, Resource and Food Storages [*] Characters tripping on some decorative objects on the roads (logs, planks, etc.) [*] Mount equipped items not changing correctly [*] Dropping items from a mount not updating on screen [*] An NPC being visible on the management list in both work buildings after changing the job [*] Happy Wife, Happy Life Achievement not working in co-op [*] Mothers holding infants, sometimes playing incorrect animations for clients [*] Janek staying in the barrel after completing "A Curious Boy" quest [*] Being able to sprint with no stamina while overloaded [*] Well transport services - Teleporting to a well during handcrafting [*] Reduced likelihood of sitting bandits not noticing projectiles [*] Launching the game from activity, sometimes resulting in the save being loaded on the wrong map [*] Taking quest from notice board not showing a quest giver on client's side [*] The client joining the game not seeing the names of a quest giver and an NPC to talk to when a quest is already taken [*] The host receiving a reward instead of the person returning the quest [*] Ukrainian language fixes [*] Russian language fixes [/list] [b]Updated[/b] [list] [*] Improvements in platform snapping [*] Lighting optimisations [*] More experience for Villagers: Hunting Meat [*] Higher price: Flax Stalk, Lambs, Animal Feed, Oat, Rye, Poppy, Hop, Tin Bar, Bronze Bar, Iron Bar, Bucket with Water [*] Lower price: Boots, Copper Bar [*] Goats eating less food [*] Higher chance for offspring: Cow [*] Boots having shorter crafting time, changed recipe, no heat penalty and providing lower heat protection [*] Total crafting time in the production window now refreshes more frequently and displays fractions of a second [*] Optimized animals [*] Increased display time of quest dialogues between NPCs [*] Translations [/list] Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/