Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Dear players,
Let us introduce you to the [b]update 2.1.1.1 changelog[/b] and all the features it adds, fixes and updates:
[b]Added[/b]
[list]
[*] Light sources switch on and off more randomly
[*] New animations and behaviour for Elric and some NPCs
[*] New chatters for Elric and some NPCs
[*] New NPC animations in orchards
[/list]
[b]Fixed[/b]
[list]
[*] Physics exploding on clients in some cases causing massive FPS drops or crashes
[*] Bandits ragdoll desync
[*] Inconsistent blueprint technology requirements in Herbalist Hut I
[*] Levitating lanterns in Barn, Resource and Food Storages
[*] Characters tripping on some decorative objects on the roads (logs, planks, etc.)
[*] Mount equipped items not changing correctly
[*] Dropping items from a mount not updating on screen
[*] An NPC being visible on the management list in both work buildings after changing the job
[*] Happy Wife, Happy Life Achievement not working in co-op
[*] Mothers holding infants, sometimes playing incorrect animations for clients
[*] Janek staying in the barrel after completing "A Curious Boy" quest
[*] Being able to sprint with no stamina while overloaded
[*] Well transport services - Teleporting to a well during handcrafting
[*] Reduced likelihood of sitting bandits not noticing projectiles
[*] Launching the game from activity, sometimes resulting in the save being loaded on the wrong map
[*] Taking quest from notice board not showing a quest giver on client's side
[*] The client joining the game not seeing the names of a quest giver and an NPC to talk to when a quest is already taken
[*] The host receiving a reward instead of the person returning the quest
[*] Ukrainian language fixes
[*] Russian language fixes
[/list]
[b]Updated[/b]
[list]
[*] Improvements in platform snapping
[*] Lighting optimisations
[*] More experience for Villagers: Hunting Meat
[*] Higher price: Flax Stalk, Lambs, Animal Feed, Oat, Rye, Poppy, Hop, Tin Bar, Bronze Bar, Iron Bar, Bucket with Water
[*] Lower price: Boots, Copper Bar
[*] Goats eating less food
[*] Higher chance for offspring: Cow
[*] Boots having shorter crafting time, changed recipe, no heat penalty and providing lower heat protection
[*] Total crafting time in the production window now refreshes more frequently and displays fractions of a second
[*] Optimized animals
[*] Increased display time of quest dialogues between NPCs
[*] Translations
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/