Patch 2.0: The One

Mad Wild Fairy Tale

Take control of the undead king. Manage your legacy domain and protect it from mortal trespassers. Mad Wild Fairy Tale is an Action RPG Strategy with hardcore survival and PvP-Trespassers mechanics. The game is set in a beautiful dark fantasy world.

[h1]From the developer:[/h1] At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king, attack other people's forests and earn experience, honor and resources. [h1]New game mode[/h1] [b]Enemy Attack (asynchronous PvP)[/b] [b]Attack your own domain[/b] [img]https://www.madwildfairytale.com/assets/pvpattack1.png[/img] 9 PvP abilities have been added to the game. When you attack someone else's domain, you get a new panel with skills. A new branch of abilities has been added to the game, where 20 passive PvP talents await you. In order to diversify the player's forest and make each attack as unique as possible, 7 new advanced unique buildings, 10 new advanced traps with a unique system, 12 unique objects (floor, columns and walls) were added to create your own rooms and mazes. PvE Rating has been added to the game. Mad Wild Fairy Tale Rating (MWFT Rating) and Honor Points for which you can buy advanced traps have been added to the game. 6 different types of reputation have been added to the game. Reputation, MWFT Rating and Honor Points are not burnt on death! Thus, players who cannot reach the tenth level and level 100 of the forest heart will be able to immediately have access to advanced traps in the new game. PvP attack is asynchronous, when the destruction of the enemy's forest or its individual parts, your opponent does not lose anything. If your character is killed in someone else's domain, he is revived again in your forest. A new ability has been added to the Ogre - "Travel" - while moving into the enemy's forest - the Ogre moves with you to its former position in your forest. A new ability “Strike Back” was added to the werewolves, when the attack on a foreign forest is over, not killed enemy werewolves move after you into your forest and try to destroy you. Several new monsters have been added to the game. A huge number of minor changes and fixes have been added to the game. Reputation has been added to many monsters, and the drop rate has been increased. [h1]New Advanced Buildings:[/h1] [b]Dark Tower[/b] - cost 10 gold and 100 souls. Damage range 75 meters. Damage 14. [b]Observation Tower[/b] - costs 100 coins and 100 souls. Damage range 100 meters. Damage 8. [b]House of Dwarfs [/b]- cost 200 souls, 10 coins and 10 sapphires. Each new wave you get 1 gold, 10 coins, 2 sapphires and 3 crystals. When summoned, the building only has one life. [b]Hunter's House[/b] - cost 300 souls and 20 crystals. all souls you receive on kills are multiplied by 2. [b]House of Ogre [/b]- cost 300 souls and 20 crystals. Orcs, Ogres and Shamans after each wave of battles get plus 1 to life and 1 to experience. [b]Fountain[/b] costs 300 souls. Restores 10 mana after each wave of battles. [b]Mausoleum [/b]- cost 500 souls. Werewolves and Backside after each wave of battles get plus 1 to life and 1 to experience. [h1]Sandbox Walls, Floor and Pillars.[/h1] All 9 new buildings cost from one to three sapphires. All buildings have one life. After each wave of battles, buildings receive additional (from 5 to 11 lives). Structures have synergy with advanced traps. (Buildings can also be skipped after a wave of battles, like any other objects in the game. For example: with lives) [h1]Advanced Traps.[/h1] The traps are distributed in such a way that half of them are worth souls, half are worth points of honor. thus people who do not want to attack other opponents at all can have access to equivalent traps. Traps are divided into three types: [b]Spike Trap, Spear Trap, Rotating Trap, Rotating Trap Double, Rolling Trap Single, Rolling Trap Double, Tunnel Trap[/b] - Each of these traps increases damage by 1 after each battle wave. If the trap was on the floor at that time, the damage increases by one more after the battle. Hanging traps: [b]Rotating Trap Ceiling and Swinging Trap Ceiling[/b] - Each of these traps increases damage by 1 point each time it deals damage to a creature with 80% or more life. The last trap is [b]Smash Trap [/b]deals 250 HP and has no synergies. [h1]PvP Skills:[/h1] [img]https://www.madwildfairytale.com/assets/pvpleiste1.png[/img] Summon the [b]Dark Knight[/b] - cost 20 mana. The call is made by pressing button A. The dark knight has a visibility of 50 meters and fights by your side for 30 seconds. Summon [b]Dark Paladin [/b]- cost 25 mana. The call is made by pressing the S button. The dark paladin has visibility of 100 meters and fights by your side for 26 seconds. Summoning the [b]Dark Lord [/b]- cost 30 mana. The call is made by pressing the D button. The dark lord has a visibility of 150 meters and fights by your side for 23 seconds. Summon [b]Honorouble Knight[/b] - cost 35 lives. The call is made by pressing the F button. The pious knight has a visibility of 200 meters and fights by your side for 20 seconds. [b]Distortion Reality[/b] - cost 15 mana. Pressing the G button. Gives you a distorted view of the enemy's forest from a height for 5 seconds. [b]Lightning [/b]- cost 12 mana. Pressing the Z button. Attacks creatures, minimum damage 100. Inferno - cost 2 stamins. By pressing the X button. Deals 200 damage in the forest in an area of ​​20 by 20. Devil's Hand - cost 2 stamins. Pressing button C. Deals 200 damage to forest, rocks, mushrooms and most traps in an area of ​​5x5. [b]Shaman [/b]- cost 2 stamina. Pressing the V. Summons a shaman who clears the forest over time. [img]https://www.madwildfairytale.com/assets/pvpskills1.png[/img] [h1]PvP Passiv Skills:[/h1] 20 new skills to improve the PvP abilities of the character. [b]Death Knighs Unity[/b] Increase Death Knights range: +10 [b]Death Knighs Might[/b] Increase Death Knights attack damage: +5 [b]Death Knighs Defence[/b] Increase Death Knights defence: +5 [b]Death Knighs Haste[/b] Increase Death Knights speed: +3 [b]Godsight[/b] Distortion +2 seconds. [b]Time to Think[/b] Increase attack timer to 45 seconds. [b]Double Power[/b] All death knights deals double damage against enemy, second damage counts as a magic damage. [b]Manavoid[/b] All death knights costs: -3 mana. \nHonorable costs: -5 health. [b]Shaman[/b] Shaman Summon costs only 1 stamina instead of 2. [b]Apocalypse[/b] Apocalypse costs only 1 stamina instead of 2. [b]Stay Longer[/b] All Dark Knights stay 4 seconds longer in the fight. [b]Random Attack[/b] You start your attack in random position. This skill costs 2 pvp skill points. This skill has position prio 2. [b]Direct Attack[/b] You start your attack in the middle position: x = 150, z = 150. This skill costs 3 pvp skill points. This skill has position prio 1. [b]Reverse Attack[/b] You start your attack from reverse position: x = 5, z = 300. This skill has position prio 3. [b]End Experience[/b] Kills on enemy territory gives you 2 experience points. [b]Evil Health[/b] Devil's Hand costs 19 health instead of 20 stamina. [b]Lightning Power[/b] Each hit recover 2 mana. [b]Inferno Combo[/b] If you already skilled 'Apocalypse' your Inferno costs 5 mana instead of 10 stamina. You need atleast 10 Stamina to cast this spell. [b]Evil Strength[/b] Inferno and Devil's Hand have a 20 chance to recover 20 stamina and 10 mana. [b]Evil Twice[/b] Inferno and Devil's Hand have a 20 chance to recast on character position. [h1]Close Future [/h1] This is the first major update in a string of future updates, with small patches coming out until the next content patch. Most likely, patch 3.0 will appear in about 3 months. The game will be released soon. When launching early access, it was important for me to make sure that there are no bugs in the game, unlike its predecessor. Therefore, the main goal of the future release will be to attract new players.