Patch 2.0.7.4 Notes

Rivals of Aether

RIVALS OF AETHER is an indie fighting game where warring civilizations summon the power of Fire, Water, Air, and Earth. Play with up to four players either locally or online.

Things have been busy in the world of Rivals since our last patch with the announcement of [url=https://www.youtube.com/watch?v=LdeE-SJJOYg]Aether Studios[/url], [url=https://www.youtube.com/watch?v=qyOPt3iH1Mg]new games[/url], [url=https://www.youtube.com/watch?v=fK71Zc3JA-Q]characters[/url], [url=https://www.youtube.com/watch?v=mMNX2GQKm6g]projects[/url], [url=https://www.youtube.com/watch?v=x9MQzz0pSZg]and[/url] [url=https://www.youtube.com/watch?v=JFGedR-jS6k]much[/url] [url=https://www.youtube.com/watch?v=-SX1LXdWqOE]more[/url]! This update includes some quality of life changes along with standard bug fixes while rollback and other larger content updates are underway behind the scenes. [img]{STEAM_CLAN_IMAGE}/10071875/7962ed03df482ff0ed344c486a9abebef3f31a0e.png[/img] [img]{STEAM_CLAN_IMAGE}/10071875/cdb1cccc3a74884bb13b0054e2fd1652c4809613.png[/img] [list] [*]If you switch characters during a ranked set, losses will apply to the new character you switched to if your first character can't lose any more stars.[/*] [*]The results screen no longer shows "+0" on coins earned.[/*] [*]When losing a money match, coins are now subtracted the moment the match ends.[/*] [*]The music player in the CSS now has an option to change the music volume, similar to the button on Stage Select.[/*] [*]Fixed the Random Stages rule sometimes picking Rock Wall twice in a row and never picking Fire Capital.[/*] [*]Common SFX like standard swipes and blows now have a very slightly random pitch each time they're played.[/*] [/list] [h1]Workshop[/h1] [list] [*]Stage select now displays the names of custom characters instead of just "Custom".[/*] [*]Practice mode now displays a prompt to press F5 to reload workshop content when debugging using the Ctrl+8 [i]errors on[/i] mode.[/*] [*]New macros added to get_local_setting(): [code]SET_FX_QUALITY, SET_HUD_SHAKE, SET_RETRO_FX, and SET_LANGUAGE[/code][/*] [/list] [img]{STEAM_CLAN_IMAGE}/10071875/e6985d66aed6aaf049cae48ad48623a7c92edbee.png[/img] [list] [*]Kragg's Up Tilt sprite now matches the hitbox better.[/*] [*]Kragg's rock can no longer be thrown if it's already in the process of being broken.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/10071875/6211bbfcbc68c6cb4f26e042e1f641ba12d139b9.png[/img] [list] [*]Absa's FStrong final hitbox has been lowered by 1 pixel, and its height has been reduced by 1 pixel, to prevent outlying behavior where it could hit only attacking players on Spirit Tree's platforms.[/*] [/list] [img]{STEAM_CLAN_IMAGE}/10071875/514a56cf96f2f828c3c024359acc533ccb7afb89.png[/img] [list] [*]Ori & Sein no longer gets their doublejump back after hitting someone with Dair and airdodging out of it. [list][*][i]They still keep their doublejump if they had it in the first place.[/i][/*][/list][/*] [/list] [h1]General Bugfixes[/h1] [list] [*]Fixed various minor sprite errors like missing pixels in Elliana's crouch, Ranno's Up Tilt, Kragg's Down Tilt, and stray pixels in Ori and Sein's Nair.[/*] [*]News links on the main menu are now clickable again.[/*] [*]Fixed an odd crash when changing pages on the workshop character CSS.[/*] [*]Hydroplaning FStrong forwards now properly keeps its momentum once again. In addition, hydroplaning FStrong forwards now works via the strong button as well as with the right stick.[/*] [*]Fixed profiles not saving properly when exiting online lobbies, causing preferred palettes to be stuck on one option.[/*] [*]Fixed the plant hazards on Aether Treetop not dragging you all the way down to the bottom blastzone.[/*] [*]Fixed win counts being displayed incorrectly on online stage select.[/*] [*]Fixed rune colors on workshop characters being inconsistent with base cast runes.[/*] [*]Fixed spectators being unable to favorite replays.[/*] [*]Fixed replays using the incorrect player names if you were a spectator.[/*] [*]Fixed a crash when exiting the replay menu immediately after quitting a replay.[/*] [*]Fixed controls being stuck after inputting an incorrect cheatcode.[/*] [*]Fixed [code]get_match_setting()[/code] not properly getting the time and stock when overridden by the stage. It will now always pick what the option was before the match started.[/*] [*]Fixed an article's [code]player_id[/code] not actually being set correctly if spawned via another article.[/*] [/list]