The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Large:
* Algae near the shore can now evolve into plants
* Aquatic animals are now also restricted by ocean current speed, making huge population boosts less likely, and giving them reason to evolve
* Fixed a bug preventing aquatic animals from evolving into air breathing animals
* Completely overhauled how animal positions are tracked, making time jumps with a lot of animals much faster
Small:
* Fixed disappearing alga models problem
* Optimization: disabled animations for invisible algae in a few more situations, increasing framerates for large underwater worlds
* Backfins and tailfins can now evolve separately from side fins, taking their own evolutionary path
* Optimization: removed unneccessary checks for swimming aquatic animals, increasing framerates for large underwater worlds
* The algorithm that decides which animal models are built now prioritizes common species, which is both faster and gives a much better display of the variety
* Avoid reproducing in crowded areas (which would make them even more crowded)
* Fixed a simulation bug where children of existing species did not do damage to plants and algae when eating them (that is, they had an infinite food source)
* Fixed glitches related to instincts 'go away from x' near the edge of the map
* Fixed glitches related to algae being eaten even before than can grow
* Fixed a simulation bug causing underwater nests
* The species list view now remembers which filters were (de)activated
* Ocean current speed is now determined by distance from the shore, not wind speed, to make it more gradual and reliable
* Made the game write some more information to the log file, in the hope of catching another 'impossible animal'