Patch 1: Feb 5, 2018

InnerSpace

Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.

Explorers! Our first update to InnerSpace has just flipped live. Hop back in and let us know your thoughts! Don't forget to leave us a Steam review too. Full patch notes below. [h1]Additions[/h1] [list] [*]Added two interactions with Sun in Sunchamber: large Wind globule added after first collision & the sun regenerates to full brightness over time [*]Added additional wind to the Sunchamber and Eventide to improve signposting [*]Added baby sunfish to the Dawnvessel [*]Added scenic shots to the Archaeologist's opening dialogue in the Sunchamber [/list] [h1]Fixes[/h1] [list] [*]Fixed a bug where Duskprism boss would be invisible for multiple cutscenes [*]Small tweaks to improve visibility in low-light scenarios [*]Fixed a bug where players weren’t able to view the world-scale holograms in Eventide. [*]Various bug fixes [*]Various performance improvements [/list] [h1]Tuning[/h1] [list] [*]Grouped towers leading to other worlds in Sunchamber by color [*]Improved signposting in Sunchamber cutscenes [*]Removed redundant lines of dialogue in Archaeologist interactions [*]Improvements to the Sunfish encounter [*]Updated some plane models to better show when Drift is active [*]Updated credits [/list]