Patch 1: Balancing, Technical and Visual Improvements

[h1]Shootas, Blood & Teef Patchnotes 1.0.14[/h1] [h2]Visuals[/h2] [list] [*] Camera tracking improvements for the Locus Impurus level. [*] Fixed several layering and particle issues for Versus levels. [*] The overheat indicator in the player overhead UI has been significantly increased in size to prevent players from taking fire damage without knowing what is happening. [/list] [h2]Technical[/h2] [list] [*] The “Dats a Weird Lookin Deffdread” achievement should now be unlockable. [*] The lobby “ready” and “start” can now be triggered by pressing the spacebar on a keyboard. This also provides a workaround for players who are currently unable to use their mouse in the lobby while we are still investigating the cause of said issue. [*] The Leman Russ no longer loses its cannon when killed by fire. [*] Shokka Pistol damage during Waaagh now deals an appropriate amount of damage. [*]Rokkit launcher sound effects no longer disappear after clearing the second level. [*]A tentative fix for disconnects during loading screens was added, which should significantly reduce the number of disconnects players experience. [*]Fixed some potential crashes during loading. [/list] [h2]Balance[/h2] [h3]Global[/h3] We’re monitoring where players are struggling or breezing through. There won’t be many changes in this small hotfix, but for now we did notice that hard mode players seemed to desire a greater challenge. [list] [*] Damage taken in Hard mode slightly increased overall. [/list] [h3]The Bastion of Valor[/h3] Many players struggled longer than expected with the second phase of the first boss on all modes, so we’re reducing its difficulty overall: [list] [*] Significantly increased time between crates falling down. [*] Significantly increased the time between enemy spawns. [*] Moderately reduced charge damage. [*] Moderately reduced falling crate impact damage. [*] Slightly reduced falling crate explosion damage. [*] Slightly reduced falling crate projectile speed. [/list]