[h1]Shootas, Blood & Teef Patchnotes 1.0.14[/h1]
[h2]Visuals[/h2]
[list]
[*] Camera tracking improvements for the Locus Impurus level.
[*] Fixed several layering and particle issues for Versus levels.
[*] The overheat indicator in the player overhead UI has been significantly increased in size to prevent players from taking fire damage without knowing what is happening.
[/list]
[h2]Technical[/h2]
[list]
[*] The “Dats a Weird Lookin Deffdread” achievement should now be unlockable.
[*] The lobby “ready” and “start” can now be triggered by pressing the spacebar on a keyboard. This also provides a workaround for players who are currently unable to use their mouse in the lobby while we are still investigating the cause of said issue.
[*] The Leman Russ no longer loses its cannon when killed by fire.
[*] Shokka Pistol damage during Waaagh now deals an appropriate amount of damage.
[*]Rokkit launcher sound effects no longer disappear after clearing the second level.
[*]A tentative fix for disconnects during loading screens was added, which should significantly reduce the number of disconnects players experience.
[*]Fixed some potential crashes during loading.
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[h2]Balance[/h2]
[h3]Global[/h3]
We’re monitoring where players are struggling or breezing through. There won’t be many changes in this small hotfix, but for now we did notice that hard mode players seemed to desire a greater challenge.
[list]
[*] Damage taken in Hard mode slightly increased overall.
[/list]
[h3]The Bastion of Valor[/h3]
Many players struggled longer than expected with the second phase of the first boss on all modes, so we’re reducing its difficulty overall:
[list]
[*] Significantly increased time between crates falling down.
[*] Significantly increased the time between enemy spawns.
[*] Moderately reduced charge damage.
[*] Moderately reduced falling crate impact damage.
[*] Slightly reduced falling crate explosion damage.
[*] Slightly reduced falling crate projectile speed.
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