The Land Beneath Us: A turn-based rogue-lite dungeon crawler rooted in Welsh mythology. Unleash skill combos and wield stylish weaponry in Annwn's Underworld. Conquer the Seven Lords, save The Creator, and retrieve vital Soul-Tech.
[img]{STEAM_CLAN_IMAGE}/43037518/8148a0d3cafe30c48bdf13cb1aea1f931821b813.jpg[/img]
Hi,
The patch 1.7.7.2 is now live! Check out the full patch notes below!
[h3]Bug Fixes:[/h3]
[list]
[*] Fixed an issue where the Skull Tech Warlock attacks outside the pre-tile when the totem is dead.
[*] Fixed an issue where all King Slime were spawning an incorrect number of slimes.
[*] Fixed an issue where the Skull Venom didn't transfer to full mode when stepping on an enemy's poison tile.
[*] Fixed an issue where the Changeling pilot spawned outside the map.
[*] Fixed an issue where the impact equipment was impacting in the wrong direction and at the wrong turn.
[*] Fixed an issue where the Dual Gun was attacking at the wrong range.
[*] Fixed an issue where a typo in the Thai localization for the follow-up equipment.
[*] Fixed an issue where the follow-up didn't activate with knockback.
[*] Fixed an issue where the follow-up equipment activated the follow-up on the wrong turn.
[*] Fixed an issue where players could enter cutscenes that had already been encountered.
[*] Fixed an issue where players got stuck after dropping the enhanced Band Of Immunity in Chinese language version.
[*] Fixed an issue where the Pwyllβs Sword calculated the wrong extra damage.
[*] Fixed an issue where the chip become disabled after receiving the disarm status during its activating turn.
[*] Fixed an issue where the stack equipment reset its stacks when dropped.
[*] Fixed an issue where Carmanβs attack wasnβt working correctly after the animation trigger.
[*] Fixed an issue where the Skull Elemental Knight could still cast attacks after being stunned.
[*] Fixed an issue where the weapon's damage wasn't displayed in the weapon activation settings panel.
[*] Fixed an issue where the Enhancer Crystal calculated the chance for double upgrades on equipment every time it was picked up.
[*] Fixed an issue where blind enemies could still apply attack status effects to the player.
[*] Fixed an issue where the portal wouldn't open after clearing the room.
[*] Fixed an issue where no relics appeared in the relic selection.
[*] Fixed an issue where players could hit the invisible Skull Element Knight.
[*] Fixed an issue where the player couldn't move in the lobby scene on the Xbox platform after logging out and logging back in with the same user.
[/list]
[h3]Balancing & Gameplay Changes[/h3]
[list]
[*] Implemented new warp logic for Dullahanβs sword, allowing it to warp behind any living enemy.
[/list]
If you have any question or bug reports, join our [url=https://discord.gg/SjCZPGRVHX]Discord[/url] or send us a message on the [url=https://steamcommunity.com/app/2131010/discussions/]Steam Community Hub[/url]. (It helps a lot β₯)
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