Ruined King: A League of Legends Story™

Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.

[list] [*] Fixed remapping the left and right mouse button [*] Improved rebinding keys [*] *Note: Players should reset their key bindings to default to properly get these changes before rebinding any other keys [*] Improved Click-to-move pathing around doors to make it far easier to transition through a door. [*] Map: M now opens and closes the map. [*] Windowed Mode no longer minimizes when changing focus. Over 300 individual bugs fixed and quality of life improvements. Some highlights below: [*] Poro Idol & Shield: Poro weapons now upgrade and evolve as you progress through the game. [*] Saving: Improved the way saving is handled to autosave more often and more reliably. [*] Saving: Continue game will now use your most recent save, and not only the most recent autosave. [*] Combat: Fixed being unable to target enemies in combat in certain instances. [*] Many crashes are fixed across the game. [*] Fishing: The splash VFX when reeling in a fish is now going in the correct direction. [*] Enchanting: The delta between current item and potential new item is now displayed when infusing. [*] Map: Fixed various instances of missing icons. [*] Map: Fixed various instances of chests not showing as looted correctly. [*] Map: Fixed various instances of objective markers displaying incorrectly. [*] Map: Updated the Objective marker to be more visible. [*] Various grammar and punctuation errors are corrected. [*] UI: Fixed various instances of the UI not updating correctly, getting stuck, or displaying incorrectly. [*] UI: Equipped items now display a portrait of the hero who has it equipped. [*] UI: Equipped items now show the enchanted icon properly. [*] Combat: Fixed being unable to change targets on single target attacks. [*] Combat: Using Ahri’s Orb of Deception ability with her Ruined Skin equipped no longer causes a delay in combat. [*] Combat: Fixed various ability/buff/hazard/enemy descriptions to be more accurate. [*] Combat: Fixed Plunder Crabs remaining invisible after being revived. [*] Combat: Fixes instances of summoned enemies giving XP when they shouldn’t. [*] Combat: Fixed hazards from disappearing when reviving a hero. [*] Combat: Fixed the camera getting stuck during combat in certain situations. [*] Combat: Fixed overcharge not being awarded until the next turn. [*] Combat: Added “Can’t Flee” when trying to flee during combat scenarios you can’t flee from. [*] Combat: Fixed an issue where some enemies would target a champ but then attack a different one. [*] Combat: Combat speed selection is now saved. [*] Combat: Added colored outline around selected targets when selecting a target for an ability. [*] Ultimates: Fixed some VFX from other heroes displaying during an Ultimate. [*] Fixed certain bosses respawning when returning to an area. [*] Dungeon: Fixed various interactable items & NPCs not displaying when using search. [*] Dungeon: Fixed Carrion Wurms getting stuck when using Pyke’s dungeon ability on them. [*] Dungeon: Removed a treasure chest you couldn’t get to underground in the Vault of the Vesani. [*] Dungeon: Braum’s dungeon ability now properly adds stacks of concussion when entering combat. [*] Dungeon: Clues for a certain puzzle in the Purification Temple now highlight properly. [*] Dungeon: Directional markers in Thresh’s Maze can be interacted with now. [*] VFX: Numerous VFX fixed & improved across the game. [*] Fixed incorrect location names showing up on screen after certain cutscenes. [*] Fixed various instances of quests breaking or cutscenes not triggering properly if you aggroed a creature when triggering a quest or cutscene. [/list] [/list]