Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
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[*] Fixed remapping the left and right mouse button
[*] Improved rebinding keys
[*] *Note: Players should reset their key bindings to default to properly get these changes before rebinding any other keys
[*] Improved Click-to-move pathing around doors to make it far easier to transition through a door.
[*] Map: M now opens and closes the map.
[*] Windowed Mode no longer minimizes when changing focus.
Over 300 individual bugs fixed and quality of life improvements. Some highlights below:
[*] Poro Idol & Shield: Poro weapons now upgrade and evolve as you progress through the game.
[*] Saving: Improved the way saving is handled to autosave more often and more reliably.
[*] Saving: Continue game will now use your most recent save, and not only the most recent autosave.
[*] Combat: Fixed being unable to target enemies in combat in certain instances.
[*] Many crashes are fixed across the game.
[*] Fishing: The splash VFX when reeling in a fish is now going in the correct direction.
[*] Enchanting: The delta between current item and potential new item is now displayed when infusing.
[*] Map: Fixed various instances of missing icons.
[*] Map: Fixed various instances of chests not showing as looted correctly.
[*] Map: Fixed various instances of objective markers displaying incorrectly.
[*] Map: Updated the Objective marker to be more visible.
[*] Various grammar and punctuation errors are corrected.
[*] UI: Fixed various instances of the UI not updating correctly, getting stuck, or displaying incorrectly.
[*] UI: Equipped items now display a portrait of the hero who has it equipped.
[*] UI: Equipped items now show the enchanted icon properly.
[*] Combat: Fixed being unable to change targets on single target attacks.
[*] Combat: Using Ahri’s Orb of Deception ability with her Ruined Skin equipped no longer causes a delay in combat.
[*] Combat: Fixed various ability/buff/hazard/enemy descriptions to be more accurate.
[*] Combat: Fixed Plunder Crabs remaining invisible after being revived.
[*] Combat: Fixes instances of summoned enemies giving XP when they shouldn’t.
[*] Combat: Fixed hazards from disappearing when reviving a hero.
[*] Combat: Fixed the camera getting stuck during combat in certain situations.
[*] Combat: Fixed overcharge not being awarded until the next turn.
[*] Combat: Added “Can’t Flee” when trying to flee during combat scenarios you can’t flee from.
[*] Combat: Fixed an issue where some enemies would target a champ but then attack a different one.
[*] Combat: Combat speed selection is now saved.
[*] Combat: Added colored outline around selected targets when selecting a target for an ability.
[*] Ultimates: Fixed some VFX from other heroes displaying during an Ultimate.
[*] Fixed certain bosses respawning when returning to an area.
[*] Dungeon: Fixed various interactable items & NPCs not displaying when using search.
[*] Dungeon: Fixed Carrion Wurms getting stuck when using Pyke’s dungeon ability on them.
[*] Dungeon: Removed a treasure chest you couldn’t get to underground in the Vault of the Vesani.
[*] Dungeon: Braum’s dungeon ability now properly adds stacks of concussion when entering combat.
[*] Dungeon: Clues for a certain puzzle in the Purification Temple now highlight properly.
[*] Dungeon: Directional markers in Thresh’s Maze can be interacted with now.
[*] VFX: Numerous VFX fixed & improved across the game.
[*] Fixed incorrect location names showing up on screen after certain cutscenes.
[*] Fixed various instances of quests breaking or cutscenes not triggering properly if you aggroed a creature when triggering a quest or cutscene.
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