Patch 1.5.0

ModLab

ModLab is a free tool that can generate and fine tune normal maps in a realtime rendering environment.

[h2]Sprite Sheet maker[/h2] For a long time I was continously meeting with the same issue: I can't decent sprite sheet maker for frame by frame animation that would be fast (which instantly removes Gimp and Photoshop plugins), would be without obvious bugs, would allow for realtime result preview and would be free. So best course of action was to make my own. Decision was made to simply integrate it into ModLab. With ModLab 1.5 I am releasing this feature to public. Here you can see short video presenting some of possiblities (it was made in middle of the development, some things changed, some were polished). https://www.youtube.com/watch?v=Y1GvjsC0TqQ [h2]Batch Exporter[/h2] There are two other features that were requested. The first one is batch exporter, in this iteration, it is very basic and won't support more complex functionality like combine normal maps, however, it will work fine for basic Normal from Diffuse/Height. It exports normal and roughness map, usage should be extremely simple as can be seen in this gif: [img]https://media3.giphy.com/media/Hpf200DIuasGPOD6j0/giphy.gif[/img] [h2]Reflectance Map[/h2] Another feature is relevant only for the Wayward Terran Frontier modding community. Modlab now supports Reflectance map preview (as used by the game's engine). In the future I would like to include the rest of PBR including metalness and offer preview mode for Wayward Terran Frontier or general PBR usage (as I use one in my own engine). [img]https://media1.giphy.com/media/dPTKkLgSFUloQUCwDY/giphy.gif[/img] One more minor feature was implemented as requested, which is clamping normal map according to alpha: To use it, simply check "Alpha Clip Normal" under Diffuse menu. [img]{STEAM_CLAN_IMAGE}/31777225/4d860966e70d4978a3b48f15e6a2cb712af2fb8f.png[/img] While this version was used in production it can always use more testing, if you come across some issue please let me know, I will try to release fix as soon as possible. If you would like to support this project, as well as my other projects, please considering visiting my Patreon page: https://www.patreon.com/RavensLab [b]Big thanks to all Patrons:[/b] Gryphon Neil Adrian Travis Kevin Tiberiumkyle Dmitri Kageve