Patch 1.4 with HQ Specs, is now live!

Rise of Industry

Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.

Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info! [b]Patch 1.4.0:1609[/b] [b]Additions[/b] [list] [*]Headquarters Specialty [list] [*]When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry. [*]Able to see the bonus granted in the Tooltips. [*]Able to change or remove the bonus if you want. [*]Two upgrades per industry: one lesser upgrade, one greater upgrade. [/list] [/list] [b]Improvements and Changes[/b] [list] [*]Added the Seed Number of the map to the ESC menu. [*]Adjusted the Events without Global effects to not display the name of the Settlement in the UI. [*]Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel. [*]Added Tooltips to the HQ Specialty Unlocks that include their bonuses. [*]Improved AI handling of Advancement Contracts. [*]AI will remove dead-end roads left behind after AI Buildings are demolished. [*]Adjusted the HQ upgrade to only require one payment to unlock. [*]Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops. [*]Added Production Overview to the AI Debug panel. [*]Adjusted the AI to always play on Easy. [*]Adjusted the Destination lines to center on the Building, not the Road Connector. [*]Improved how the AI decides to place buildings. [list] [*]Will not place buildings that pollute near farms or settlements. [*]Improved zone choosing when placing buildings[/list] [*]Improved the save/load system[/list] [b]Bugfixes[/b] [list] [*]Fixed a bug where the Efficiency of a building was not being copied properly. [*]Fixed a bug where Saved and Loading would take a long time. [*]Fixed a bug where the visual effects from an Event remain after it has finished. [*]Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation. [*]Fixed a bug with Keybinding that prevented the removal of the old binding. [*]Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening. [*]Fixed a bug with the Recipe Book search function where it would not remember past searches properly. [*]Fixed a bug where the Backspace would not work in the Recipe Book. [*]Fixed a bug where the game would revert storage capacities after loading a game. [*]Fixed a bug where the AI would produce more water than needed. [*]Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks. [*]Fixed a bug that was producing a Null Reference error when the game started. [*]Fixed a bug where AI would place buildings in unowned Regions. [*]Fixed a bug where Non-Gatherer AI Buildings would not sell their Products. [*]Fixed a bug where AI buildings that were bought out would not show Efficiency. [/list] [b]Work in Progress[/b] [list] [*]Working on a bug where Trucks don’t follow bridge pathing. [*]Working on a bug where the Oil Truck Model was transparent. [*]Working on improving the ground texture.[/list]