Patch 1.4 with HQ Specs, is now live!

Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info! [b]Patch 1.4.0:1609[/b] [b]Additions[/b] [list] [*]Headquarters Specialty [list] [*]When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry. [*]Able to see the bonus granted in the Tooltips. [*]Able to change or remove the bonus if you want. [*]Two upgrades per industry: one lesser upgrade, one greater upgrade. [/list] [/list] [b]Improvements and Changes[/b] [list] [*]Added the Seed Number of the map to the ESC menu. [*]Adjusted the Events without Global effects to not display the name of the Settlement in the UI. [*]Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel. [*]Added Tooltips to the HQ Specialty Unlocks that include their bonuses. [*]Improved AI handling of Advancement Contracts. [*]AI will remove dead-end roads left behind after AI Buildings are demolished. [*]Adjusted the HQ upgrade to only require one payment to unlock. [*]Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops. [*]Added Production Overview to the AI Debug panel. [*]Adjusted the AI to always play on Easy. [*]Adjusted the Destination lines to center on the Building, not the Road Connector. [*]Improved how the AI decides to place buildings. [list] [*]Will not place buildings that pollute near farms or settlements. [*]Improved zone choosing when placing buildings[/list] [*]Improved the save/load system[/list] [b]Bugfixes[/b] [list] [*]Fixed a bug where the Efficiency of a building was not being copied properly. [*]Fixed a bug where Saved and Loading would take a long time. [*]Fixed a bug where the visual effects from an Event remain after it has finished. [*]Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation. [*]Fixed a bug with Keybinding that prevented the removal of the old binding. [*]Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening. [*]Fixed a bug with the Recipe Book search function where it would not remember past searches properly. [*]Fixed a bug where the Backspace would not work in the Recipe Book. [*]Fixed a bug where the game would revert storage capacities after loading a game. [*]Fixed a bug where the AI would produce more water than needed. [*]Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks. [*]Fixed a bug that was producing a Null Reference error when the game started. [*]Fixed a bug where AI would place buildings in unowned Regions. [*]Fixed a bug where Non-Gatherer AI Buildings would not sell their Products. [*]Fixed a bug where AI buildings that were bought out would not show Efficiency. [/list] [b]Work in Progress[/b] [list] [*]Working on a bug where Trucks don’t follow bridge pathing. [*]Working on a bug where the Oil Truck Model was transparent. [*]Working on improving the ground texture.[/list]