Smallish patch to keep you guys entertained! Can now choose HeadQuarter Specialisations for some product price bonuses! It's not a huge patch as we're busy with Update 2.0 and the 2130 DLC. Stay tuned for more info!
[b]Patch 1.4.0:1609[/b]
[b]Additions[/b]
[list]
[*]Headquarters Specialty
[list]
[*]When the Player researches enough Unlocks they can upgrade the HQ that will grant them specific bonuses to that industry.
[*]Able to see the bonus granted in the Tooltips.
[*]Able to change or remove the bonus if you want.
[*]Two upgrades per industry: one lesser upgrade, one greater upgrade. [/list]
[/list]
[b]Improvements and Changes[/b]
[list]
[*]Added the Seed Number of the map to the ESC menu.
[*]Adjusted the Events without Global effects to not display the name of the Settlement in the UI.
[*]Added the ability to scale the Tree Brush up to 5 tile radius using the Mousewheel.
[*]Added Tooltips to the HQ Specialty Unlocks that include their bonuses.
[*]Improved AI handling of Advancement Contracts.
[*]AI will remove dead-end roads left behind after AI Buildings are demolished.
[*]Adjusted the HQ upgrade to only require one payment to unlock.
[*]Adjusted the AI to prioritize nearby Shops when sending Product to two or more Shops.
[*]Added Production Overview to the AI Debug panel.
[*]Adjusted the AI to always play on Easy.
[*]Adjusted the Destination lines to center on the Building, not the Road Connector.
[*]Improved how the AI decides to place buildings.
[list]
[*]Will not place buildings that pollute near farms or settlements.
[*]Improved zone choosing when placing buildings[/list]
[*]Improved the save/load system[/list]
[b]Bugfixes[/b]
[list]
[*]Fixed a bug where the Efficiency of a building was not being copied properly.
[*]Fixed a bug where Saved and Loading would take a long time.
[*]Fixed a bug where the visual effects from an Event remain after it has finished.
[*]Fixed a bug where hitting ESC would not cancel Demolishing during the confirmation.
[*]Fixed a bug with Keybinding that prevented the removal of the old binding.
[*]Fixed a bug where hitting ESC while the Terraforming popup is up will prevent the terraforming from happening.
[*]Fixed a bug with the Recipe Book search function where it would not remember past searches properly.
[*]Fixed a bug where the Backspace would not work in the Recipe Book.
[*]Fixed a bug where the game would revert storage capacities after loading a game.
[*]Fixed a bug where the AI would produce more water than needed.
[*]Fixed a bug where the Simplified Production Times would not affect the Air Purifier or Wooden Planks.
[*]Fixed a bug that was producing a Null Reference error when the game started.
[*]Fixed a bug where AI would place buildings in unowned Regions.
[*]Fixed a bug where Non-Gatherer AI Buildings would not sell their Products.
[*]Fixed a bug where AI buildings that were bought out would not show Efficiency. [/list]
[b]Work in Progress[/b]
[list]
[*]Working on a bug where Trucks don’t follow bridge pathing.
[*]Working on a bug where the Oil Truck Model was transparent.
[*]Working on improving the ground texture.[/list]