Patch 1.349 is OUT!

Hello fellow tacticians! Here we are with a new patch! [h3]Rules change:[/h3] [list] [*] Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible. (suggested by player ) [*] TNT can only be placed in an adjacent hex where the placing infantry can theoretically move, for example not across a cliff hex-side. TNT can no longer be thrown out of the window. TNT vs Vehicle is still not implemented. Throwing TNT is not implemented. [/list] [h3]Additions to the game:[/h3] [list] [*] AI can now use TNT [*] Improved AI target selection. AI will prefer adjacent targets. AI will now prefer unprotected infantry over tanks with open hatches. [*] 'Stealthy' impacts the ambush event. Heroes and ANZAC are stealthy [*] Leader creation can happen when fighting against a Vehicle in the Melee Phase [*] The chance of creating a better Leader is raised when fighting against an AFV, and also when having very low chances in Melee. [*] In an ambush, the ambushed unit loses its concealment so the close combat vs this concealed unit has more chances for a kill. [*] Heros or Leaders generated by fanatic units are also fanatic [/list] [h3]Other Additions:[/h3] [list] [*] The background scenes in the main menu are now 3d, partially animated. this will be improved in the future [*] On loading the game the loading progress at the start is now removed. No more than 90% on a grey background. (suggested by player) [*] All 240 Gun Barrels will recoil (to see this there is a new button in the garage) [*] Adding a tank commander to the Tiger in the scenario 'Tiger 131 ' [*] Adding some TNT to the scenario 'Last Stand at the Grain Elevator' [/list] [img]{STEAM_CLAN_IMAGE}/37041279/7f9e268cdb209e43e91de5e673de90fd229108c3.png[/img] [h3]Fixes[/h3] [list] [*] A leader with disrupted infantry in the same hex will not rout (suggested by player) [*] Leader behavior when the Leader is disrupted [/list]