Patch 1.3.26. Has Just Arrived!

Lords and Villeins

Build a prosperous settlement in a unique simulation of a feudal economy - each family runs their shop, owns their goods, and trades with other villagers in a free market. You will manage the land, build houses, organise events, set taxes, and balance supply and demand while engaging in diplomacy!

Behold Lords and Ladies, The Campaign update is now live! We have concluded the public beta and all of you can now enjoy a new campaign mode - 15 distinct missions that cover the game mechanics and teach you about the game in a more detailed and comprehensive way. With this campaign, we primarily aimed to improve the experience for new players as it is replacing the old tutorial mode. Returning or experienced players might find the campaign less engaging, so please keep it in mind if you decide to jump into it. Who knows, maybe you will also discover something new about the game! This update brings amazing things also for those who fell in love with Lords and Villeins a long time ago! We have completely reworked pathfinding, which dramatically improves late-game performance, added a number of quality of life features and introduced a new game module, that allows you to limit the maximum attendance on Sunday Mass. If you have not been following the beta and would like to see a detailed changelog of things, that were since released there, please read the announcements [url=https://steamcommunity.com/games/1287530/announcements/detail/3656412476338669071]for the initial 1.3.17[/url] and [url=https://steamcommunity.com/games/1287530/announcements/detail/3657540278450817743?snr=2_9_100003_]the following update for 1.3.20[/url]. Since then, we have added a few more fixes, which are listed below, and with those changes, we are releasing the updated v1.3.26 live! As always, we will keep monitoring the state of the game and issue hotfixes on the live version if anything critical comes up. We are now shifting our focus on a balancing patch, so stay tuned for more information about that! If there's anything update related or game related in general, feel free to ask us, we'll be happy to help! The best place to do that is our [url=https://discord.lordsandvilleins.com/]Discord server[/url] or the [url=https://steamcommunity.com/app/1287530/discussions/]Steam forum[/url]. Also if you like Lords and Villeins and have not reviewed it yet, we would be incredibly grateful if you did it now! Just [url=https://steamcommunity.com/app/1287530/reviews/]follow the link[/url] and share your opinion with other players. [h3][b]1.3.26 Change Log:[/b][/h3] [list] [*] Reduced the threshold for harvesting crops to 20. Crops can also be harvested if there was a fully grown crop for at least two days. [*] Slightly reduced penalty to royal reputation from noble influence [*] Fixed bug where a toggle for special settlement debuffs get reset when players switch tabs in the new game menu [*] Fixed bugs related to wrong "Target Can't Be Reached" notifications [*] Added hierarchical pathfinding and a new option in settings to toggle path smoothing [*] Fixed issue with shoe equipment not being generated for villagers (nobody started with boots or shoes) [*] Fixed issue with tutorial tips not showing up during campaign [*] Added new notification when the final chapter of each mission is reached. At this moment, player can also exit to main menu and continue on the next map [*] Imported localization for all languages [*] Complete tutorial achievement changes its wording to be tied to completing the campaign [*] Builder desk no longer requires carpenters [*] Sanctuary mission adds 150 extra favor when the recruit monks quest begins (raised from 100) [*] Profession buttons in request family tab are now refreshed properly when game modules are changed [*] Fixed game crash when user rejects loading an outdated file [*] Fixed game crash when game attempts to load an outdated file [*] Added 1.3.25 to compatibilty version brake list (save files created in older version will throw error) [/list]