Explore your own notes in this experimental VR journey. Climb, jump & slide along the way on your adventure of building your personal Mind Palace. Make connections and place categories to arrange your notes in memorable places.
Hey everyone,
I'm excited to announce that update 1.3.0 for Mind Palace is now live, providing new features and many improvements.
[h2]Runs[/h2]
[img]{STEAM_CLAN_IMAGE}/44760800/6591c01521be99875806a15a7550b713aa1f04f5.png[/img]
Get in motion and learn new paths by sprinting in the new runs. Test your agility and beat your own records across three different runs:
[list]
[*] The Climb Run: get to the top fast by climbing
[*] The Jump Run: time your jumps right while running along the shore
[*] The Cave Run: traverse dimly lit caves fast with the aid of a flashlight
[/list]
[h3]Starting a Run[/h3]
To initiate a run, seek out the corresponding colored orb and socket in the world. Once you've located and inserted the orb, simply push it down to start a run.
After you once found and placed the orb you can access runs directly from the sockets and track your best times conveniently on your arm device or in the hovering sphere display in the center of the world.
[h2]Accelerated Movement[/h2]
To allow a smoother locomotion experience I've added accelerated movement. Transition seamlessly into full sprint for a more natural feel. If you prefer the traditional direct movement method, you can toggle off accelerated movement in the options menu.
[h2]Zipline[/h2]
Enjoy a revamped new zipline where you can grab the zipline handle and take a shortcut. The previous zipline depended on your hands gliding down the rope which was a bit clunky.
[h2]Changelog[/h2]
See the full changelog:
[list]
[*] added new run system with 3 runs (The Climb Run, The Cave Run, The Jump Run)
[*] added new accelerated movement & option to toggle accelerated movement
[*] added new zipline with grabbable handle
[*] added physical flight rewards provided by residents
[*] changed progress layout in arm device for runs
[*] residents now consider direction of player (left / right) for high-fives
[*] overhauled keyboard UX for writing notes
[*] small level design fixes
[/list]