Patch 1.2 is out now

Unholy

Open the doors between your everyday reality and a dark unholy world to unveil the mystery of the disappearance of your child. Explore both worlds to find clues, solve puzzles, decide whether you infiltrate or fight brutal enemies and stand up to an aberrant establishment.

[img]{STEAM_CLAN_IMAGE}/32241287/ed0e6e8db96c9d9de53db54af6e62ef9e10d4f68.png[/img] Dear players, The patch 1.2 for Unholy is live and ready for download. Thanks to your feedback, we were able to improve many aspects of Unholy’s gameplay, make several improvements, and fix some of the bugs you reported to us. The following are all the fixes implemented right now: [list] [*] Better pathfinding for Infected and Hunters. This means that the issue where Infected, while chasing the player in the Office, would go to a different floor instead of running towards the player, is resolved. [*] Securing Vent Spawners from NPC glitching. Sometimes NPCs would abruptly stop exiting the Vent and get stuck inside the wall. [*] When the player is in a locker, enemies will immediately enter Blind Chase mode instead of running into a wall or staring at the locker. [*] Restores now trigger a Sensing Reset, so NPCs won't "know" what they knew before. [*] Infected rotation is precise to the Player. They won't take 45-degree steps four times to turn around 180 degrees, but they will turn 180 degrees precisely towards the Player they are chasing. [*] Sisters no longer make Guards stuck if they want to pass them. [*] Fixed a bug where enemies would not properly exit the vents in the City Hall area in Chapter V [*] Fixed a bug where Guards could get stuck in certain place in Chapter V Square arena [*] Fixed a bug where Players could jump over a ladder and avoid the dialogue with trapped citizen in Chapter V Slums [*] Various improvements to various sounds during the game [*] Various fixes [/list] With all these improvements, we hope to make the experience better for all of you. Let us know what you think. Thank you all for your support!