Gatewalkers is a unique mixture of co-op game, survival and RPG. You, as a Gatewalkers, travel across different worlds in order to save your own. Explore procedurally generated worlds, face hostile inhabitants and challenges like extreme weather conditions, toxic atmosphere, lack of water and more.
Hey there, Gatewalkers! π
Today, we'd like to tell you a little bit about what we've been working on recently and what you can expect in the coming weeks.
First and foremost, thank you all for your encouragement and feedback π We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to talk about the future Patch 1.2 modifications.
Note, when you read the ideas and see the screenshots, that the changes are still in the works, so a lot can change. However, we want to give you an idea of what we're working on and what you can expect! βοΈ
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[*] [b]Multiple character slots[/b]
We absolutely understand that some of you want to start the game from scratch or be able to play with your friends regardless of your solo adventure. That is why we are adding more character slots. As a result, each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!
Below we present you the character selection carousel.
[img]{STEAM_CLAN_IMAGE}/35523866/324882456cf43d6dedac89c65a528379bd7da34f.jpg[/img]
[*] [b]Offline mode[/b]
We hear you guys. We realized that offline mode is very important to you, so we are working on it! How will it work? When selecting a character, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).
It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).
[*] [b]Matchmaking[/b]
Gatewalkers is a game that provides an enjoyable experience when played in a team. As a result, we want to add the functionality of automatic pairing of players to the party to make it easier for you to play with other people. The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.
The system allows you to select the "Matchmaking" option in the friend invitation window. Then you choose the pairing mode (βFind playersβ) with other players:
[img]{STEAM_CLAN_IMAGE}/35523866/9212f1f633e763eca06613f7c45797a743c00832.jpg[/img]
Join - Searches for open games to join others storyline
Host - Allows other players to join your storyline
[img]{STEAM_CLAN_IMAGE}/35523866/680011550d8056bd534d7a9b8654fd378644e63f.jpg[/img]
Once you have selected the option that suits you, you either have to wait for new players to join your game, or you are taken to join someone else's game.
[img]{STEAM_CLAN_IMAGE}/35523866/1720a66fa971e40e65760f416ba181049dcc27dc.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35523866/f27ea77e1cf77606006fe41f850aeb8391858537.jpg[/img]
[*] [b]In-game chat[/b]
We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.
[img]{STEAM_CLAN_IMAGE}/35523866/7d9c70b28abb25a51866c265b0e9c7457a83a683.jpg[/img]
We're also considering starting a global chat, but we haven't made a final decision yet.
[*] [b]Combat flow changes[/b]
We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
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[*] [b]auto-attack[/b] - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
[*] [b]skill queue[/b] - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.
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We hope the changes we are working on are making your game experience better! Let us know what you think!
Join here:
[url=discord.gg/8Tn76pT][img]https://i.imgur.com/36gkSKj.gif[/img][/url]
(click on the banner above)
Cheers!
Gatewalkers Dev Team