Patch #1.2.3

For The King II

Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?

[h1]Greetings Adventurers, [/h1] A new update to address a couple of key issues that players are running into in Dark Carnival as well as overworld Adventures. First being a combat softlock during a town siege or camp mimic fight, and the second being a progression blocker on Floor 26 of the Dark Carnival. We’ve also fixed the issue where killing the Hangman was not removing the Hanged Soul. [h2]Town Siege & Mimic Fights[/h2] [list] [*] Fixed the softlock that was happening on Town Siege fights during the rain. This softlock could also occur when clearing an enemy camp and the treasure chest was a mimic. Players can load, or continue, directly into existing save games and continue their game. [/list] [h2]Dark Carnival Floor 26[/h2] [list] [*] Fixed the softlock that was happening when a summoned Junior was attacking the party. Players can load, or continue, directly into existing save games and continue their game. [/list] [h2]Bug Fixes[/h2] [list] [*] Killing the Hangman will now successfully remove the Hanged Souls. [*] Fixed a softlock that could happen on overworld dungeons when traveling to a new floor with a merc in the party. [*] Fixed a softlock on Adventure 5 when choosing a locked plan. [/list] Happy Carnivaling! [b]⚔️IronOak Games[/b]