Greetings Adventurers,
We hope your travels across Fahrul, and through the depths of the Dark Carnival have been filled with loot, gold, and epic success. This patch comes in with a fix for a particularly nasty bug with Lucky in the Dark Carnival that was ending DC runs early, fixes across Overworld and Dungeons that both make the Campaign and Dark Carnival a smoother experience.
[b]Dark Carnival[/b]
[list]
[*] Fixed an issue where Dark Carnival runs would end prematurely if Lucky successfully fled from combat.
[*] Fahrulian Fortune will now scale better with the floor level.
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[b]Dungeons[/b]
[list]
[*] Fixed a softlock that could occur if the Acid Barrel Trap destroyed an equipped item that was set to Hidden.
[*] Fixed a softlock that could occur if the last party member runs through a trap while their inventory is open.
[/list]
[b]Combat[/b]
[list]
[*] Fixed a softlock that could happen if a player dies to a Damage Over Time effect while also having Acid trigger during the same turn.
[*] Fixed the issue where dead enemies would remain standing. This was happening on attacks that resulted in death from multiple statuses (ie. fire and blood).
[*] Fixed an issue where players were prevented from accessing their Toolbelt until their next turn due to the skill Tempo Tantrum
[*] Players equipped with Lutes will now play the correct Flee animation. Previously they were just phasing out of combat.
[/list]
[b]Overworld[/b]
[list]
[*] Fixed a softlock that could occur when fighting a Scourge if the previous fight was concluded by an enemy fleeing from combat.
[*] Fixed an issue where players with the Refocus ability could get extra Max Focus due to Focus spent on the prior turn.
[/list]
[b]Chapter 1 - The Resistance[/b]
[list]
[*] Fixed a softlock [spoiler]that could occur when defending a Queensguard wave if the party had both a +1 Chaos event AND a -1 Chaos reward in the same session.[/spoiler]
[/list]
[b]Chapter 2 - The Primordial Oak[/b]
[list]
[*] Fixed an issue [spoiler]where Jeremy’s Sword could drop too early during the town siege questline.[/spoiler]
[*] Fixed an [spoiler]issue where after defeating Toadslayer, he wouldn’t join your party as a Mercenary.[/spoiler]
[/list]
[b]UX/UI[/b]
[list]
[*] Updated the Black Candy & Spirit Taffy item card mini-icons so they wouldn’t disappear into UI elements.
[*] Fixed an issue where the icon for the Cure ability was not aligned correctly with the item card text during Shift preview.
[*] Updated the icon on the abilities “Hot Rod” and “Brimstone Bash”
[*] Fixed a localization string issue when hovering over Godsbeard while editing the difficulty options on the Adventure Map.
[*] Added in a missing Poison icon while hovering over Poison Bomb in combat.
[*] Fixed an issue where the Merc Deed could have an incorrect name for the rescued Merc.
[*] Fixed an issue with Encyclopedia Search could show incorrect string text when searching for incomplete terms.
[*] Fixed an issue where the Follower card would remain on the screen if the character was changed while the card was open.
[*] Fixed an issue in Party Management where hovering over “Starting Equipment” would show the relevant item card twice.
[/list]
[b]Art[/b]
[list]
[*] Fixed clipping on Woodcutter, Blacksmith, Farmer (Heroic body types) while wearing the Dungeons of Hinterberg cosmetic skin
[/list]
Thanks for playing!
[b]⚔️IronOak Games[/b]
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