Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Greetings Adventurers,
We hope your travels across Fahrul, and through the depths of the Dark Carnival have been filled with loot, gold, and epic success. This patch comes in with a fix for a particularly nasty bug with Lucky in the Dark Carnival that was ending DC runs early, fixes across Overworld and Dungeons that both make the Campaign and Dark Carnival a smoother experience.
[b]Dark Carnival[/b]
[list]
[*] Fixed an issue where Dark Carnival runs would end prematurely if Lucky successfully fled from combat.
[*] Fahrulian Fortune will now scale better with the floor level.
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[b]Dungeons[/b]
[list]
[*] Fixed a softlock that could occur if the Acid Barrel Trap destroyed an equipped item that was set to Hidden.
[*] Fixed a softlock that could occur if the last party member runs through a trap while their inventory is open.
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[b]Combat[/b]
[list]
[*] Fixed a softlock that could happen if a player dies to a Damage Over Time effect while also having Acid trigger during the same turn.
[*] Fixed the issue where dead enemies would remain standing. This was happening on attacks that resulted in death from multiple statuses (ie. fire and blood).
[*] Fixed an issue where players were prevented from accessing their Toolbelt until their next turn due to the skill Tempo Tantrum
[*] Players equipped with Lutes will now play the correct Flee animation. Previously they were just phasing out of combat.
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[b]Overworld[/b]
[list]
[*] Fixed a softlock that could occur when fighting a Scourge if the previous fight was concluded by an enemy fleeing from combat.
[*] Fixed an issue where players with the Refocus ability could get extra Max Focus due to Focus spent on the prior turn.
[/list]
[b]Chapter 1 - The Resistance[/b]
[list]
[*] Fixed a softlock [spoiler]that could occur when defending a Queensguard wave if the party had both a +1 Chaos event AND a -1 Chaos reward in the same session.[/spoiler]
[/list]
[b]Chapter 2 - The Primordial Oak[/b]
[list]
[*] Fixed an issue [spoiler]where Jeremy’s Sword could drop too early during the town siege questline.[/spoiler]
[*] Fixed an [spoiler]issue where after defeating Toadslayer, he wouldn’t join your party as a Mercenary.[/spoiler]
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[b]UX/UI[/b]
[list]
[*] Updated the Black Candy & Spirit Taffy item card mini-icons so they wouldn’t disappear into UI elements.
[*] Fixed an issue where the icon for the Cure ability was not aligned correctly with the item card text during Shift preview.
[*] Updated the icon on the abilities “Hot Rod” and “Brimstone Bash”
[*] Fixed a localization string issue when hovering over Godsbeard while editing the difficulty options on the Adventure Map.
[*] Added in a missing Poison icon while hovering over Poison Bomb in combat.
[*] Fixed an issue where the Merc Deed could have an incorrect name for the rescued Merc.
[*] Fixed an issue with Encyclopedia Search could show incorrect string text when searching for incomplete terms.
[*] Fixed an issue where the Follower card would remain on the screen if the character was changed while the card was open.
[*] Fixed an issue in Party Management where hovering over “Starting Equipment” would show the relevant item card twice.
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[b]Art[/b]
[list]
[*] Fixed clipping on Woodcutter, Blacksmith, Farmer (Heroic body types) while wearing the Dungeons of Hinterberg cosmetic skin
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Thanks for playing!
[b]⚔️IronOak Games[/b]
[img]{STEAM_CLAN_IMAGE}/42430794/1193ab92b1f058e4b66d96c7edcd4f1f26a032fa.png[/img]
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