Patch 1.18

Our Adventurer Guild

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild strive under your leadership? Or will it finally disband under it?

Bugfixes: - Fixed a bug where an assassin in the Quest "Rogue's Friend" would start in a blocked tile - Using shadow realm while shadow realm is still active will now reset the duration Gameplay Changes: - Increased hitpoints of the Demonic Witch slightly - Added Birdbull Heart to the purchasable ingredients for the Rare Ingredients Upgrade - Decoy will now also have the skill "Fleeting", effectively removing the decoy after 3 rounds - In the Quest "First Love" you will have to defeat all enemies now instead of only the boss - Added the True Sight-Passive to more enemies: - All Demons and monster bosses will gain True Sight at lvl 20 - Swordmaster Boss has True sight - Swordmaster Disciples gain True Sight at lvl 20 - All Witch Disciples start with True Sight Quality of Life: - Counter And Chain attack prompts will now also show the portraits of the attacker and the target - (This has already been added in an earlier build but I forgot to mention it in a patch note) Clicking on a portrait in the timeline will also move the camera to the unit