* Bank Job - Hostages Reaction time increased.
* Bank Job - Bullet Dodge - Bullets fire less frequently. Reaction time increased at expert level.
* Police Chase - Fog density lowered.
* Police Chase - Vehicles turn speed increases with speed level.
* Road speed adjusted. Slightly faster on lower difficulty and slightly slower at higher difficulty.
* Cafe - Plate responsiveness increases with speed level.
* Cafe - Coffee reaction time increased.
* Factory - Log Chop reaction time increased.
* Factory - Carve Wood reaction time increased.
* Factory - Sort heads - Fall speed reduced.
* Factory - Attach Heads - stutter wait time increased, less heads to attach per cycle
* Train - Rail Speed increased... a lot.
* Training Montage - run speed decreased at higher difficulties.
* Training Montage - Skipping speed reduced
* Fete - TugOWar maximum difficulty reduced.
* Fete - Hook a duck audio cue improved and speed reduced.
* Fete - Coconut Shy reaction speed increased.
* Fete - Hoopla speed reduced and miss chances set to 6 for all difficulties
* Zombie Siege - Zombies knock down more barricade planks at once.
* Zombie Siege - Less zombies climb up to the roof but they attack faster.
* Zombie Siege - Battery loses more charge but less frequently.
* Space Battle - Interceptors are fewer but attack quicker.
* Space Battle - Asteroids are slower and fewer but larger.
* Space Battle - Guide Missile flight time increased. Lateral speed increases with speed level.
* Fantasy Arena - Fighter's opponents approach slower.
* Fantasy Arena - Less Bats that approach slower.
* Fantasy Arena - Healer's DDR game slowed down.
Fixed - Robbers sometimes stop throwing debris on chase level.
Fixed - Sometimes lose control of Tony on Zombie Level
Fixed - Lazer sometimes doesn't turn off on Factory Level
Fixed - Level End countdown continues after premature death.
I changed a lot of stuff. Let me know what you think and if my fixes break anything new.
Cheers,
Wyvern