Patch 1.10 - Survival Mode PART III

Weekend is here - time to Ascend! The Survival Mode has been updated with new waves, surprise encounters and boss events! Find a full list below: + New Biomes: Survival now starts in the Elevator stage, and will eventually lead you towards the edge of the galaxy! + Creeping Goats now spawn from the sides. + Creeping Goats no longer have a level cap, and will keep getting faster & stronger as you proceed through Survival Mode. Goats will stop spawning for 15 sec when a boss encounter begins. + New enemy waves from Catacombs stage has been added to Survival (Scarecrows, Crystal Bats and Flailers). [img]{STEAM_CLAN_IMAGE}/43876060/4d08e9bb5d7ceac4b5caf303b2707d3220a3fcef.png[/img] [u]New Survival Challenges:[/u] + Ceasless Copters (enemy challenge) + Fodder Feast (enemy challenge) + Vario Triplets (Vario challenge) + Omni-Steel (Samurai challenge) + Samurai Split (Samurai challenge) + Slice & Dice (Samurai challenge) [img]{STEAM_CLAN_IMAGE}/43876060/a6b28dcd9952c3ce25d72760f22d7f265698a28b.png[/img] [u]Fixes | Misc:[/u] + Aim could sometimes lock for a moment after shooting a Power Shot. This has been fixed. + Scarecrows now move in a circle around you, instead of dissapearing completely. They turn semi-transparent, and can still be shot in this phase. + Valchemist should now be properly disposed of when beaten in Survival Mode. We're doing a weekend hi-score competition over on our Discord! For a chance to win Savant swag, join us and find out more: [url=http://discord.gg/dpadstudio]D-Pad Discord[/url] [url=http://discord.gg/dpadstudio][img]{STEAM_CLAN_IMAGE}/43876060/794494b53180df4ea12f6f84a02cc2b348fc4052.png[/img][/url] Please enjoy the weekend ahead, and bear with us as we continue working on 'Classic Mode' and [b]additional[/b] future surprises!