Patch 1.1 is out now

Unholy

Open the doors between your everyday reality and a dark unholy world to unveil the mystery of the disappearance of your child. Explore both worlds to find clues, solve puzzles, decide whether you infiltrate or fight brutal enemies and stand up to an aberrant establishment.

[img]{STEAM_CLAN_IMAGE}/32241287/7381e6f78dea379068b5850f8541215a083929b5.png[/img] Dear players, As announced a few days ago, we are now ready to publish our first update for the Eternal City. Thanks to your feedback, we were able to improve many aspects of Unholy’s gameplay, make several improvements, and fix some of the bugs you reported to us. The following are all the fixes implemented right now: [list] [*] Optimization: Second Floor of Chapter X [*] Improving the slide tutorial mechanics so players will not get stuck. [*] Restore fix so you cannot see the unstreamed level at Chapter 3 after the restore. [*] Removing a bug that caused the slingshot to hide unintentionally in Chapter X [*] Removing a bug that causes Dorothea to breathe during the outro sequence. [*] Removing a bug with sounds during the Pit sequence in Chapter VII [*] Adding occlusion to a sound of an exploding mine [*] The flashlight state will be saved if the player takes out the slingshot. [*] Collision issues in Chapter X [*] Corrupted materials in chapters V and VII [*] AI improvements - Guards glitching on equipping a weapon. [*] AI improvements -Guards is not correctly recognizing player on a Burning Plaza in Chapter 3 [*] AI Improvements - Improved rotating for Sister character [*] AI Improvements - Guards are now better at notifying each other. [*] Making clearer that exploding barrel has to explode in Distillery in Chapter III [*] Increasing visibility of new tutorials entries on HUD and in the menu [*] Improving UI - visibility of the controls to switch ammunitions. [*] Adding the option to switch ammunition without having to take out the slingshot. [*] Ongoing optimization [*] AI improvements: Enemies are more efficient in going around each other and not getting stuck. [*] Improvements to handling switching masks and slingshot. [*] Various improvements to various sounds during the game [*] Various fixes [/list] With all these improvements, we hope to make the experience better for all of you. Meanwhile, we are working on more fixes and refinements for the next patch. Thank you all for your support!