Patch 1.1 is out!

[list] [*] 3 new monsters: roaches, plants and alligators [*] Zombie modifications: Now they will have random velocity and attacking speed, also 10 new outfits have been created for them. [*] 10 new rooms: 6 for the first level and 4 for the second one. New rooms might contain mud on the floor which will make your player move slowly. [*] New weapons: -Machete Can harm more than 1 target at a time. Extremely short range. Causes medium/high damage. -Revolver Long range. Slow reloading time. Causes high damage. [*] New items: -Flux capacitor It will accelerate or decelerate time upon using it. -Ampoule This ampoule can replete your health or kill you -Smart proximity mine Takes 3 seconds to become active. Does not hurt YOU when exploding. -Revolver ammo [*]New difficulty mode (undead) [*] Three new outfits that will be unlocked when you finish the game in: Very Difficult, Nightmare and Undead [*] Fixes and other improvements • When dropping weapons doesn’t go back to Items • Fixed collision in some walls, player could go through them • The last ammo shot makes a different noise to let you know you must reload • Leaderboards now display hours too • Player won’t spin if you hold the Draw weapon button while being attacked • Dogs won’t go through players in some attacks • PC binding now will check for duplicate keys • Now enemies can only reduce your damage by 50 HP + 10 more HP for each difficulty level • Minor adjustments to rooms [/list]