Patch 1.1 is available now!

General: - Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed! - Updated Colins Fate achievement description. - Fixed a softlock where Stolls would stop running to the black tech lab door. - Fixed a crash after detonating the C4 on the airstrip level. - Fixed a rare intermittent crash when fighting Thing beasts. - Added a "Most Recent" button to the load game menu, so it's easier to load your latest save. - Autosaves now contain the name of the level they were saved on, instead of just "Autosave". - Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel. - Fixed a crash when quitting the game. - Fixed a bug where bindings would be missing from the input options on first launch. - Fixed a crash in Strata Medibay when Fisk dies before telling you the code. - Fixed Blake's hand clipping with his sleeve in the first cutscene with Faraday. - Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself. - Improved performance when querying dynamic game options. - Moved the game version information to the options menu, off of the interstitial screen. - Decreased the visibility of the game version information so it is less intrusive. - Reimplemented the pan upwards when the game over screen is visible. - Added support for autoexec.cfg, allowing users to customize console variables not usually marked as saved to kexEngine.cfg. Gameplay: - Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol. - Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during game play. - Marked some grenades as "volatile" so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode. - Changed the direction Blake faces after ending the cutscene in the weather station level. Levels: - Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded trip-mine charge in the penultimate level. - Hid the out of bounds "Back Door Key" item that looked like a document in the submersible level. - Fixed inaccurate collision in the first level, where characters would appear to sink into the snow. - Fixed collision in the watchtower on the third level where you could get stuck in the handrail. - Renamed Carter in the Strata Medibay level to Hawk, to utilize a set of unused voice lines. - Added the missing green light to a save terminal in the third level. - Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves). - Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up. - Fixed bad collision on the external stairs in the weather station. - Flipped a few ammo boxes which were facing the wrong direction. - Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building. - Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent. Display: - Fixed the depth of field effect sometimes creating bright flickering pixels. - Fixed the glass on the doors in the submersible being opaque. - Improved normal maps on many posters and boards. - Gave Whitley new trousers. - Changed the on-screen watermark in the editor build, so it doesn't confuse people. - Performance improvements when using the D3D11 renderer. Sound: - Fixed a bug where speech audio would sometimes not follow the speaker. Steam Deck: - Fixed the framerate being locked to half the screen refresh rate while using the Vulkan renderer, when launched outside of the Steam client. Consoles fixes coming as soon as possible.