Carefully plan your team's tactics in close quarters battles. Use the timeline to synchronize each door breach, grenade throw and room entry with precision. Watch your team execute your plan autonomously in epic cinematic replays. Take on challenging roguelike campaigns or standalone missions.
[h2]Improvements[/h2]
[list]
[*] Improved character visual modding (added custom hand prefabs)
[*] Updated community translations
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed the middle mission of the 2nd chapter having no reward (new recruit)
[*] Fixed the upper floor character paths being visible during replays
[*] Fixed the aiming target of the selected character badly placed during replays
[*] Fixed props blocking path in some generated maps
[*] Fixed escort characters using visual mods
[/list]
Edit: I'm sorry, I thought I updated the main branch but I didn't. It's now fixed.