Patch 1.1.0 is live! [Edit]

Seven: Enhanced Edition

Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Includes the Drowned Past expansion.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25045772/7f92cb16096847a3843cd5e0a0f3d1f6d01b0481.png[/img] [b]Welcome back Thieves,[/b] [b]The Easter time[/b] is here, and we know that many of you are sitting home, waiting for the better occasion to steal something really valuable. The massive chance for the great robbery comes back with the latest patch, bringing you improvements in many areas, with a [b]polished optimisation[/b] being an extra icing on the cake. But without the further ado, check out the full list of adjustments that come with the [b]version 1.1.0[/b]: [h1]OPTIMISATION[/h1] [list][*]FIX: [b]Improved shadows rendering performance[/b]. [*]FIX: [b]Improved levels streaming performance[/b]. [*]FIX: Reduced save game file size.[/list] [h1]GAMEPLAY[/h1] [list][*]FIX: Drain energy will be properly applied on backstab. [*]FIX: Roll will no longer cancel invisibility. [*]FIX: Rotating while attacking with Double Swords enabled. [*]FIX: Legendary weapon stats. [*]NEW: New stun animation for humanoids. [*]NEW: Stun animations for monsters. [*]FIX: NPCs rotating while sleeping. [*]FIX: Security check gate will knock you down on your back. [*]FIX: Shorter hit reaction knockback for the player. [*]FIX: Crab's parry ability will also block projectiles. [*]FIX: Thyrofex water vortex will also pull traps. [*]FIX: Thugs will not attempt to loot a body if the player is already looting it. [*]FIX: Crabs will use their mud shot less often. [*]FIX: Grenade will now make noise on landing and will not apply damage through a wall. [*]FIX: Improved NPC Reaction for grenades. [*]FIX NPC Reaction for getting attacked and not being able to reach/see the enemy. [*]FIX: Animations FIX for Carrion Wurm. [*]FIX: White Hole and Black Hole abilities will now deal damage. [*]FIX: Throwing multiple rocks will now not cause strange guard behaviour. [*]FIX: Using skills will block energy regeneration for a short time. [*]FIX: Special attacks will block energy regen for a short time. [*]FIX: Drilling locks in shops will attract attention.[/list] [h1]QUEST[/h1] [list][*]NEW: [b]New weapons[/b] added to rewards and merchants. [*]FIX: One of the soldiers with the key to [b]Checkpoint 05 OV[/b] moved outside the building. [*]FIX: Golden cables will now be saved properly in [b]"Power Underwhelming"[/b]. [*]FIX: [b]Vaetic[/b] melee combat behaviour improved. [*]FIX: Changed biomancers AI profile from [b]"Exorcism for Beginners"[/b]. [*]FIX: [b]Biomancer exorcist skirt[/b] parts setup fixed. [*]FIX: Outline fixed on full crystal sense mode clue in [b]"Now Who is The Crazy One?"[/b]. [*]FIX: Rich women clothes now also count as proper clothes for [b]"Lady's Plus One"[/b]. [*]FIX: [b]"Lady's Plus One"[/b] fistfight vines hide properly on the scene with a camera now. [*]FIX: [b]Lady Firefly[/b] has a proper interactive dialogue now after finishing her quest. [*]FIX: No more falsely displaying question mark in [b]"Hunting the Treasure"[/b] quest. [*]FIX: [b]Mercenaries[/b] received properly balanced weapons regarding their placement in the world. [*]FIX: [b]Thugs[/b] received properly balanced weapons regarding their placement in the world. [*]FIX: [b]Double reward[/b] will be added no more in [b]"For Whom The Disc Tells"[/b]. [*]FIX: Setting codex entries correctly about [b]Wave Witch, Thyra, Cinder Man[/b] in their quests. [*]FIX: [b]Esmelda[/b] now despawned after successfully planting note from the lover in her apartment. [*]FIX: Cutscene for leaving Biomancer's Temple after finishing [b]"Veil Of Darkness"[/b] will now be played properly. [*]FIX: [b]Thyra[/b] no longer gives player two swords. [*]FIX: [b]Voort people of Mortbane[/b] now will be distressed like commoners when the player is trespassing. [*]FIX: [b]Elemental traps[/b] from arenas now deal proper damage to trespassers. [*]FIX: [b]"Pulling Strings"[/b] cosmetic fixes for journal updates firing after the dialogue is finished. Removed obsolete second visa pill. [*]FIX: [b]"Now Who is The Crazy One?"[/b] correctly displayed question marks changed above focus clues. [*]FIX: [b]Slaughterhouse guards[/b] will now properly protect workers from the threat. [*]FIX: [b]"A Great Honour"[/b] mapping will be now correctly displayed. [*]FIX: Autosave fixed after daughter abandoned by the merchant in [b]"Petals And Promises"[/b]. [*]FIX: Proper interactive dialogue set to Thyra after helping her in Warehouse in [b]"The Only Way Out"[/b]. [*]FIX: [b]"For Whom The Disc Tells"[/b] mappings in excavation fixed. [*]FIX: [b]Excavation site patrols[/b] of Technomagi tweaked.[/list] [h1]LOCATION[/h1] [list][*]FIX: [b]Secret Pusher's Hideout[/b] exit rebuilt. [*]FIX: [b]A Safe spot[/b] for fast travel spawn added.[/list] [h1]MISC[/h1] [list][*]NEW: Introduced Sanctuary map pin actor. [*]NEW: An option to lock minimap rotation. (Options -> Game) [*]NEW: Gamepad indicator sticking to map pins behaviour changed to free movement with distance-to-map-pin based friction. [*]NEW: Possibility to track quests directly from map via LMB(mouse) or A(gamepad). [*]NEW: Quest name is also shown when hovering over objective area map pins. [*]NEW: Map pin guiding mechanic. You can hover over any map pin and press Y(keyboard) or Right Trigger(gamepad). You'll see an arrow on the minimap that points towards guided map pin. [*]NEW: Offscreen world map arrows that point towards player/guided map pin when these are beyond screen space. [*]NEW: When objective map pin is connected to more than one active quests, the name of all of them is displayed instead only first one. [*]NEW: Map pins switch to collapsed state when the map is zoomed out. [*]FIX: Map icons received new, easier to read design. [*]FIX: Updated minimap map pin arrows. [*]FIX: Unified event log icons. [*]FIX: The Refreshed look of map pin tooltip widget. [*]FIX: Zooming in/out behaviour is done around mouse/gamepad, so the point under these is always at the same place on screen. [*]FIX: Map pin interaction detection tweaks. [*]FIX: The order in which switching between map pins (via map filters) is done, is based on distance from the player. [*]FIX: Increased sensitivity of detection z-level differences (and thus showing up/down arrows for map pins). [*]FIX: Centering map on a player when non-default zoom was used works properly now. [*]FIX: Issue with not showing some map pins upon loading a game. [*]FIX: Issue with not being able to move the map around with mouse when dragging started on a map pin. [*]FIX: Excluded map pins that are beyond map when calculating widgets and visibility of map pin filters. [*]FIX: Proper zooming behaviour when the map was during following an actor/location etc. [*]FIX: Improved readability of controls legend, map filters, panel headers in map panel. [*]FIX: Issue with map pin filters overlapping with panel names in case there are lots of different map pin types active at the same time. [*]FIX: Player's map pin is on top of all other map pin types. [*]FIX: Mouse Right Click binding issue removed. [*]FIX: Swamps carapace will now save visuals properly. [*]FIX: Issue with missing level chunks. [*]FIX: Combat music track will now correctly reset upon quick saving/loading.[/list] [h1]EDIT 09.04.2018[/h1] [list][*]FIX: Bug shown in the screen below should no longer happen: [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25045772/a40b97c561b17b70471d4be80f0b82fdadbd72d9.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25045772/7661fb6d77d82a90de68d76690430e60b4e93035.jpg[/img][/url] [*]FIX: Rarely appearing blocker in the last quest.[/list] [b]Happy Easter Thieves,[/b] [i]Teriel, The Master Thief[/i]