This update adds week 1 gameplay to Job Mode! You essentially go from Monday to Friday, completing Basic Tasks. When you have completed the amount of tasks that you want, you can "clock out" and progress to the next day. You earn experience from completing the tasks. Currently just week 1 gameplay is available, with Friday being the last day. The current idea for Job Mode is to start off completing Basic Tasks, leveling up your character and then later completing more complex tasks and Work Orders (building signs to specifications).
[list]
[*]Added Week 1 gameplay to Job Mode;
[*]7 new achievements;
[*]Drop saw and wall saw fixes;
[*]Job stats tracking, sweeping, tasks, etc;
[*]New Player Menu, includes Player Stats and Job stats;
[*]Additional Basic Tasks programming;
[*]Evaluation Pallet equipment, this is for placing cut materials on to evaluate if their size is correct;
[*]Improved Dialogue System and more dialogue for Shop Cat;
[*]Weed cutter tool for Grass Cutting Task;
[*]Grass object for Grass Cutting Task;
[*]New controls menu buttons, hotkeys (will implement their use later);
[*]Metal frame now has object description and better highlighting;
[*]Cancel task widget to avoid accidentally cancelling a task in progress;
[*]Time clock (for seeing current day/week and total weekly tasks) and Progress widget (for progressing to next day);
[*]Improvements to widgets;
[*]Tolerance on cut sizes for cutting tasks, for 0 difficulty tasks, you can be off by 0.25" or 0.635cm of required measurement. Example: Need 96", but
material is 95.75" (within tolerance so it will pass evaluation)
[*]Fixed wall saw rack glitch with not being able to remove a sign face when interacting with the saw's base;
[*]Material evaluation green/red pulse to signal material pass/fail task evaluation;
[*]Task object green pulse to signify which objects are related to current task;
[*]Leveling and experience system (you can earn experience from tasks to gain levels, system not fully implemented yet);
[*]Reorganized the shop a bit;
[*]Added to job system Basic Tasks tutorial;
[*]Hill's propane vinyl texture upgrade;
[*]Bonus text on task object completion widget, e.g. when you throw away trash for a task it appears as a +1 (can be turned off);
[*]Many new template widgets, borders, buttons, boxes, etc;
[*]Task menu got an upgrade;
[*]Various other fixes;
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Thanks for your interest and support!