Patch 1.07 Release Notes

Hello everyone, A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements. A full list of fixes can be seen below; [list] [*] Visual Novel segments now run at a faster speed [*] Fixes to the New Nor level, where a key was sometimes appearing as bugged [*] Fixed a minor visual issue where the Music & Sound levels under options would sometimes show decimals [*] Fixes to the Altum Ruins & Altar levels, which had a bug preventing progress for some users [*] Fixes to the Gallery mode, which was disabled for some users, even with the patch [*] AI Tweaks to some mobs, including the Fire Snake & Fire Warriors, and Pathfinding has been slightly tweaked for some mobs [*] Fixed the "Yes" and "No" button coordinate issues from the in-game pause menu on full screen [*] Fixes to the Delete Button on the Save & Load screen, which at times was causing bugs [*] Fixed a bug that would sometimes cause the footstep sfx to loop infinitely when loading games [*] Added more clear pitch differentiation between footsteps [*] Increased the range at which tiles enter the minimap (3 tiles wide radius now) [*] Fixed various single block textures missing on some levels [*] Fixed an issue with an "invisible wall" spawning where iron grates should be on some levels [*] Slightly tweaked certain damage values for further balancing [*] Minimap button no longer needs to be held down anymore, replaced with a single tap toggle and added a slight transparency [/list] If there are any questions/concerns/bug reports just let us know! We also have a discord server here; https://discord.gg/yy7javF