Strap into the cockpit of the Cobra – the most powerful tank ever built – and experience first-person tank combat across neon-scarred sci-fi landscapes in an explosive campaign for 1-4 players – now playable with or without a VR device!
[h1]UPDATE[/h1]
[b]We're holding onto this patch for a bit longer while we chase some gremlins. We hope to release it in the next couple of hours, but if not... check back tomorrow![/b]
[h1]Patch 1.07[/h1]
[list]
[*]Added support for direct input controllers which should include the vast majority of flight stick, HOTAS controllers and older gamepads. [i]Due to the sheer variability of these controllers, customising your controls is required before attempting to play. Note that direct input controllers aren’t currently supported in classic mode - apologies for the inconvenience but we wanted to get controller support for the main game to you as soon as possible[/i].
[*]Further improvements to voice chat quality on Steam.
[*]Further improvements to jet pathfinding.
[*]Improved UI messaging when the player is dead/being revived to discourage unnecessary use of lives. [i]We’re aware that new players aren’t always aware that campaign lives are shared and we’re hoping that this will help to discourage premature respawning[/i].
[*]Fixed a bug where artillery shells would sometimes split prematurely, causing them to spread more than intended.
[*]Tweaked artillery shell splitting. [i]This change should make artillery hit the intended target more reliably. This, coupled with the above fix, should make the higher-level artillery weapons more viable[/i].
[*]Fixed a bug where Steam achievement progress was not being updated.
[/list]
[b]A minor tweak sneaked into v1.06 hotfix 1 but didn’t make patch notes:[/b]
[list]
[*]Increased time the respawn button must be held for while a player is being revived. [i]This is intended to discourage players from respawning while they’re being revived[/i].
[/list]