Patch 1.05g - User Feedback Update!

Sentinels of Freedom

Prepare for a story-driven campaign within the Sentinel Comics universe as you join forces with an ever-growing team to face a wide variety of villains. Create your hero, gather your team, and save the world in this exciting new turn-based strategy!

[h1][b]Patch 1.05g[/b][/h1] Preview update is now live! We have been working on a fairly large update based on feedback received, addressing many of the top requests. While we plan to continue to enhance the game, we feel this update marks a major step forward. Because of the significance of the update, we are opening up to Preview Testing for those who are interested. Our plan is to release the update live in the next few weeks. [b]Major Highlights include:[/b] [list] [*] Four new Powered Mercs that are very tough enemy types [*] Summons now do not despawn on engagement change [*] Ability to rotate character on end turn [*] Vigilance abilities reset to your chosen facing [*] Sarge is player controlled! [*] Dealing double the maximum hp triggers a "Heroic" takedown, recouping 1 AP, and dealing triple gains 2 AP, allowing single attack focused heroes to be more effective in swarms [*] Fixed a bug causing Legacy's voice to not trigger [*] Audio re-balance and new settings options [*] Added Post Processing adjustment in settings [*] Improved line of sight including smaller units having a correct size in blocking [*] Initiative order bonuses now offer 1st hero 1 AP and last hero an accuracy bonus [*] Difficulty settings have been adjusted and corrected [*] Enemy movement and vigilance triggering on hero moving reduced [*] Bunker support mode gained a Med Drop [*] Camera Zoom extended [*] Character Traits updated to be more balanced with each other [/list] [b]Additional Updates:[/b] [list] [*] Removed red arrows above objective based enemies after incapacitated [*] Checked levels for inaccessible areas [*] Fixes to camera bounds [*] Summoner attacks are duplicated between stances [*] Reduced visual noise for vigilance circles graphics [*] Difficulty settings fixed [*] Icon updates for summoner [*] Hit boxes for smaller units adjusted for more accurate LOS [*] Smoke canister and grenade VFX updates [/list] We created a Legacy Build branch option for those who may want to continue with their current character without the changes. The Beta Branch code is "LiveInThePast"