Patch 1.05 - Morale, Battle formations

Falling Stars: War of Empires

Falling Stars: War of Empires is a fast-paced digital tabletop strategy game where each decision you make forces the game to evolve differently every time you play. Command hundreds of ships in battle, resolve intricate political agendas, and discover the deep interplanetary relations of the galaxy!

The long awaited 1.05 patch is here! Some notable additions and changes have been made to the gameplay in the form of the morale system, formations in battle, some streamlining of controls and so on. We've showcased most of the featureset of this patch in our previous post: http://steamcommunity.com/games/439960/announcements/detail/812157060060517411 It might be worth taking another look at the tutorial to get a refresher on how the updated controls and new mechanics work, as a number of problematic control methods have been either removed or changed. (ie moving units by clicking on them directly, instead they are moved by the right-click system context menu) Let us know your thoughts and suggestions on the steam forums! Here's the full list of changes in this patch: [h1]Added[/h1][list] [*]Morale system, a fleet may retreat from battle when their will is broken", [*]Fighters may now attempt a flanking maneuver to cause additional morale damage [*]Tactical action cards and strategic actions have been made easier to use [*]The tactical action button will now start pulsating if you have recieved a new tactical card [*]The strategic action button will now keep pulsating until it has been used in the given turn [*]An auto save and quick save (F5) / quick load (F9) feature [*]Information panels during battle for the HUD buttons [*]A counter to the retreat button during battle to tell how many units can escape [*]Fuel reserves are now visible during battle to help make an informed decision about retreating [*]The technology screen now shows your current resources and whether there is free tech available [*]The end game screen will now show the victory points of all the players [*]Many situations are now more responsive via little popup messages [*]You can now keep track of current political agendas through an ingame list [*]Earning a bounty from defeating the rogue fleet is now more pronounced [/list] [h1]Fixed[/h1][list] [*]A bug that prevented empty Carriers from moving [*]A bug that allowed more than 7 tactical cards to be held at once [*]Large strides have been made towards future savegame compatibility (old saves will be broken one last time, sorry! [*]Fixed a bug that could occasionally cause a crash to desktop from reflective shots [*]Sometimes units weren't properly removed after dying in battle [*]Rogue fleet at the end of the tutorial is no longer overpowered [*]The bottom hud panel (showing a system's stats) should now look better on all resolutions and aspect ratios [*]On some occasions certain units were excluded from a retreat attempt [*]Units no longer pop out of existence when retreating from battle due to low morale [/list] [h1]Changed[/h1][list] [*]Moving and (un)loading units now only possible through right-click context menu [*]Planet density will now have a more meaningful effect on the game world [*]Tutorial updated to address new features [*]User interface has recieved a slight overhaul [*]Ships are no longer organized in battle individually, instead formations are drawn based on ship type [*]Tutorial has gone through some changes to fit the updated game mechanics and UI [/list]