Patch 1.02 notes

Song of the Deep

From the creators of Ratchet & Clank, Song of the Deep is a metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father. It combines underwater discovery, skill, and suspense with a powerful story.

First and foremost we would like to thank everyone for playing Song of the Deep! We are thrilled by the love and support we have seen for the game. Having said that, we realize some of you have been experiencing issues. For that, we apologize. Below is a list of fixes and improvements we are planning to release via patch 1.02 very soon. [b]Overall[/b] [list] [*]Fixed rendering issue that resulted in what appears to be stuttering/hitches [*]Improved mouse/keyboard controls [*]Added additional controller support* [/list] [i]*If your controller still doesn’t work, please contact us and let us know. We will do our best to add support.[/i] [b]Gameplay[/b] [list] [*]Fixed issue where tether mines become invisible when exploding as the player dies [*]Various Fomori Architect boss fixes [*]Fixed issue where various claw switches were not opening doors [*]Fixed issue where one of the triggered doors in Deeplight closes again after getting the Sonar [*]Fixed issue where players could get stuck in the pathway leading up to the Resonance Orb [*]Fixed issue where totem heads could become stuck in collision or lost [*]Fixed issue where specific doors would appear to be destroyed, but players still couldn’t pass [*]Fixed issue in Deeplight where some player's mirror would not align properly [*]Retuned Red Reapers in Bone Vaults to keep them from hitting the player unfairly [*]Improved tether mine behavior in puzzle sections [/list] If after the patch, you find yourself still having any issues, please submit a support request here: [url=www.insomniacgames.com/about/contact-us/]www.insomniacgames.com/about/contact-us/[/url]