Patch 1.02 is out

PLANET ALPHA

PLANET ALPHA, a beautiful alien world filled with mystery and danger. Pursued by relentless enemies, you must harness the power of night and day as you struggle to survive.

[img]{STEAM_CLAN_IMAGE}/35637407/246b2b48dbe2b48f84b454d95b7b0106c020f251.png[/img] This patch addresses more issues while introducing a re-designed version of ‘Cyclopean Isles - War’ that replaces the old layout. We’ll continue to swap some of the old levels with new more interesting designs in upcoming updates. [u]The full list of updates is here[/u]: [list] [*] Potential fix for physics crash. [*] Difficulty levels are operating again (select from options menu). [*] Apex destructibles optimizations for newly introduced destructible meshes. [*] Unit challenge no longer fails to populate layout with obstacles if player presses retry. [*] Music doesn't cut off after pressing restart in Time Trial. [*] New level design for Cyclopean Isles - War. [*] Dragon upgrade localization restored. [*] Dragon boss executes slow motion only on first hit. [/list] Notes on the new level by the author (Carlos Bordeu - ACE Team): [img]{STEAM_CLAN_IMAGE}/35637407/0d5a564f857a40424e2557d9f18c6cddbfc92a39.jpg[/img] [i]The original map, while interesting with the cannons, was showing very little of the new content of RoA3, felt too large for an introductory map, and was more in the style of an Obstacle Race. I designed the map with the War game mode in mind, giving the level a couple of shortcuts, some alternate paths, and some interesting areas where Mines are placed - but always keeping things simple (it is the first War map after all). I also designed the level to have several areas with steps - something I feel that breaks from the monotony of simple paths. All this was done with the editor which definitely allows for endless options. Looking forward to diving into it again.[/i] --- We hope everyone enjoys this update and stay tuned for more content coming soon.