Patch 1.02 is now live!

Blobbs: Remastered

The Blobbs are Back! Rebuilt from the ground up in a brand new engine with fully remastered graphics. Ping, pop, zap and explode your way through 50+ levels featuring 16 different types of blobbs (including 4 new ones!) in this colourful and quirky real time puzzle game.

[b]Hi everyone![/b] It's been a little while since there was any Blobbs related news on here, but whilst it might have seemed like i'd just released the game and vanished after patch 1.01a, i've actually been quietly working away on some new stuff which I hope to reveal later in the year. For now, i'm releasing Patch 1.02 which fixes a few issues I noticed and adds functionality for the new stuff. Most of it is under the hood that you probably shouldn't even notice, but here's a list of changes for anyone interested. [h3]Bug Fixes:[/h3] [list] [*] Fixed Green Blobbs not being able to be spawned in the level editor (and possibly other places) on April 20th (due an unanticipated side-effect of the 4/20 Easter Egg). [*] Fixed an issue with the Music Player which was sometimes causing new tracks to start before the previous one finished. [/list] [h3]New Additions:[/h3] Two new types of Blobbs have been added to the Level Editor, consider these a teaser of new content coming later in the year, (Spoilers Ahead) Infectious Blobbs - [spoiler] which release a noxious gas which can infect (some) other types of Blobbs, transforming them into Infected variants.[/spoiler] Vaccine Blobbs - [spoiler] which release a cloud of inoculating mist which will revert infected blobbs back into their original form and vaccinate uninfected blobbs to prevent them from getting infected.[/spoiler] Infected Variants of Basic Blobbs -[spoiler]Green, Blue, Red, Yellow, Orange & Purple Blobbs can now become infected, and will spread the infection further they if are exploded before they get cured.[/spoiler] [h3]Misc Updates & General Improvements:[/h3] [list] [*] Reworked the functionality of cosmetic variations to better support "theming" how the blobbs look without having to make an entire new version of that blobb. (This also identified and then subsequently helped fix the 4/20 Bug). [*] Updated the Level Selection screen and level pack selection logic to simplify/streamline adding new official level packs in the future [i](hint hint)[/i] [*] Added functionality (currently un-used in this patch) to allow for multiple "pages" on certain screens (such as the achievements screen) so more can be added in the future without having to cram it all into one page. [/list] It doesn't look like much when it's just bullet points on the patch notes, but a whole lot of work has been going on behind the scenes to future proof the game and make it possible to add additional level packs, more crazy blobb types and even more achievements to unlock. I'm really looking forward to sharing more news about new content in the coming months, talk soon! - Nutter