So far, only bug fixes and balance, in the next patch, hints on the mechanics of the game will be added, as now there are a lot of misunderstandings.
Bug fix:
Fixed a bug that caused achievements to not open for loops above 8.
Fixed issues with Chaos, Bag of Gold, and Night Vase.
Fixed several minor issues.
Balance:
Sphere of Fire - Burn: Damage +2|4|6 -> Burn: Damage [b]+3|5|8.[/b]
Pegasus Wings - Gives Flight. -> [u]Max Hp: +30.[/u] Gives Flight.
Ribbon - Complete immunity to status effects. -> [b]Max Hp: +40.[/b] Complete immunity to status effects.
Glasses - Crit Chance: +2|4|7%. -> Crit Chance: [b]+3|5|8%.[/b]
Small Shield - Revenge: Knocks back the enemy by 2|4|6. -> Revenge: Knocks back the enemy by 2|4|6. [b]Defense: +0.1.[/b]
Ice Shield - Revenge: Freeze Chance 25|50|75%. -> Revenge: Freeze Chance [b]50|75%.[/b]
Potion of Rage - Damage: +10|20|30%. Incoming damage is increased by 30%. -> Damage: [b]+15|30|45%.[/b] Incoming damage is increased by 30%.
Fishing Rod - Skill: Raises a random XP crystal. Meditation 5: Attracts a random chest or food. Cooldown: 3|2|1 s -> [b]2|1 s.[/b]
Pickaxe - Penetration: +10|20|30%. -> [b]Damage: +2.[/b] Penetration: +10|20|30%.
Candle - Frenzy: Damage is reduced by 25|50|75%. -> Frenzy: Damage is reduced by 25|50|75%, [b]Damage +10|20|30%.[/b]
Lantern - Damage: +1|2|3% * Minute. -> Damage: [b]+2|3|5%[/b] * Minute.
Extinguished Lantern - Damage: +10|20|30% - 1|2|3%*Minute. -> Damage: [b]+20|32|44%[/b] - 1|2|3%*Minute.
Executioner's Axe - Execution: Damage +30|60|100%. ->[b] Damage +2. [/b]Execution: Damage +30|60|100%.
Long Bow - Range Combat: Damage +15|30|50%. -> [b]Projectile speed: +20%. [/b]Range Combat: Damage +15|30|50%.
Champion 's Belt - Damage to Elites and Champions +15|30|50%. -> Damage to Elites and Champions [b]+25|50|80%.[/b]
Perfect Pearl - Perfect Attack: +50|100|150%. -> [b]Regen +0.2.[/b] Perfect Attack: +50|100|150%.
Monk's Beads - Time Stop: Damage +50|100|150%. -> Time Stop: Damage +50|100|150%, [b]Limit +2.[/b]
Gravity Ring - At the end of the time stop: Knocks back enemies in a small radius by 2|3|4. -> At the end of the time stop: Knocks back enemies in a small radius by 2|4|6. [b]Time Stop Limit +2.[/b]
Golden Apple - Food: +20|40 Gold. ->[b] Health +15.[/b] Food: +20|40 Gold.
Heavy Armor - Size:[strike] +5%[/strike]+1|1.5|2% for every 10 health over 120. -> [b]Health + 30.[/b] Size: +1.5|2.5% for every 10 health over 120.
Simplicity - Damage for non-synthesized abilities: +10|20|30%. -> Damage for non-synthesized abilities: [b]+12|25|40%.[/b]
Masterpiece - Damage for synthesized abilities: +7|15|25%. -> Damage for synthesized abilities: [b]+10|20|30%.[/b]
Oil Jar - Oil: Chance +5|10|15%. -> Oil: Chance [b]+6|12|20%.[/b]
Avenger's Hood - Frenzy: Damage +25|50|80%. - > [b]Speed: +1. [/b]Frenzy: Damage +25|50|80%.
Arrowhead - Max Targets: +1|2|3. -> Max Targets: [b]+2|4|6.[/b]
Anchor - When received and at the beginning of each location gives 30|60|100 armor. ->[b] Defence: +0.1. [/b]When received and at the beginning of each location gives 30|60|100 armor.
Blood Cup - Slay 100: Restores 5|8|12% health. -> [b]Slay 200: [/b]Restores 5|8|12% health. [i]Rarity Level 2 -> 3.[/i]
Little Feather - Lightness: Chance +3|6|10%. -> Lightness: Chance [b]+7|15|25%[/b]. [i]Rarity Level 3 -> 2.[/i]
Strange Lantern - On even minutes: Damage +12|25|40% . -> On even minutes: Damage [b]+15|30|45%[/b] .
Asceticism - For each empty Item Slot: Damage +3|6|10%. -> For each empty Item Slot: Damage [b]+4|8|12%[/b].
Ninja Cloak - Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: 60|40 s. -> Skill: After taking damage, you gain invulnerability for 1 second. Cooldown: [b]50|30 s.[/b]