Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
[h2][b]1.00.48 Change Log[/b][/h2]
[list]
[*] Fixed instances of collision the player could get stuck on at The Cinderhold
[*] Removed damage area from forges in Starspire Refuge so players don't die while forging.
[*] Fixed collision at Radix Stronghold that allowed player to walk onto the sand ocean.
[*] Disabled ability for new stacks of echo bells to be stored in storage chest.
[*] Fixed rare crash that could occur when executing a special attack
[*] Moved the Main menu button to the bottom of the options in the player options menu to help with visibility
[*] Removed the toggle boat sailing options in gameplay as the boat no longer works in the way where that option does anything.
[*] Added an Unlimited frame rate option to the graphic menu
[*] Updated how the keybind menu closes, in a certain situation the graphics for changed keybinds would not update properly depending on how you exited the menu
[*] Removed an issue that would keep the Tutorial journal on screen
[*] Fixed an issue that would make the menu wheel enabled and not greyed out at times when it should not have been possible.
[*] Fixed a bug that could cause UI elements to get stuck on the screen after dying.
[*] Fixed issue that could cause the quest "Sigils of the Forsaken Gods" to become blocked when triggering events in a certain order.
[*] Fixed issue causing the quest "Sigils of the Forsaken Gods" to not show the correct quest step before one of the final bosses.
[*] Added missing VFX to melgom teleport attack
[*] Fixed floor collision in area of Colossus of Radiance that was getting player stuck in falling state.
[*] Fixed issue causing player to get stuck on Resonance bell in Starspire Cavern
[/list]