Patch 1.0.95

Hidden Through Time 2: Myths & Magic

Join Clicky on a new, enchanted adventure in Hidden Through Time 2: Myths & Magic! Search for hidden objects scattered around hand-drawn worlds, and unlock more as you go. With both a single player campaign and an online mode where you can create your own dreamworld, the adventure never ends!

[h2]Bug Fixes[/h2] [list] [*] Fixed an issue for Ultrawide monitors where certain UI elements in the Architect Editor were covered by other UI elements. [*] Fixed an issue for Ultrawide monitors where the loading screen animation did not properly fit on-screen. [*] Fixed an issue for Ultrawide monitors where the Main Menu UI elements were covering each other. [*] Fixed an issue for Ultrawide monitors where the Era Select and Level Screens were not displayed properly. [*] Fixed an issue where tooltips for Online Map entries were rendered underneath the scrollbar. [*] Fixed an issue where the “Edit” button in Architect Play Mode was not placed correctly. [*] Fixed an issue where filters for Online Maps were not being applied properly. [*] Fixed an issue where flipping Characters or Animals in Architect would break their Walking animation. [*] Fixed an issue where some maps could not be saved due to an error. [*] Fixed an issue where the Time Shift VFX would not be properly displayed on certain Aspect Ratios. [*] Fixed an issue with VFX objects causing them to use incorrect layering. [*] Fixed a UI issue in the Save and Load windows where labels would clip the scrollbar. [*] Fixed an issue where selecting objects in Architect would not play a sound. [*] Fixed an issue where using the “Find in Scene” feature in Architect could break the ability to select objects. [*] Fixed a bug where some Achievements unlock earlier than intended. [/list] [h2]Gameplay[/h2] [list] [*] Containers and Structures will now close automatically when uploading a map after successfully completing it in Architect. [*] Navigation and Zoom controls have been improved for Controllers. [*] The hitboxes for animals and characters have been adjusted to better match their graphics. [*] Added an interaction range slider in the gameplay options which allows you to click a bit further from an object and still interact with it. [/list]