Join Clicky on a new, enchanted adventure in Hidden Through Time 2: Myths & Magic! Search for hidden objects scattered around hand-drawn worlds, and unlock more as you go. With both a single player campaign and an online mode where you can create your own dreamworld, the adventure never ends!
[h2]Bug Fixes[/h2]
[list]
[*] Fixed an issue for Ultrawide monitors where certain UI elements in the Architect Editor were covered by other UI elements.
[*] Fixed an issue for Ultrawide monitors where the loading screen animation did not properly fit on-screen.
[*] Fixed an issue for Ultrawide monitors where the Main Menu UI elements were covering each other.
[*] Fixed an issue for Ultrawide monitors where the Era Select and Level Screens were not displayed properly.
[*] Fixed an issue where tooltips for Online Map entries were rendered underneath the scrollbar.
[*] Fixed an issue where the “Edit” button in Architect Play Mode was not placed correctly.
[*] Fixed an issue where filters for Online Maps were not being applied properly.
[*] Fixed an issue where flipping Characters or Animals in Architect would break their Walking animation.
[*] Fixed an issue where some maps could not be saved due to an error.
[*] Fixed an issue where the Time Shift VFX would not be properly displayed on certain Aspect Ratios.
[*] Fixed an issue with VFX objects causing them to use incorrect layering.
[*] Fixed a UI issue in the Save and Load windows where labels would clip the scrollbar.
[*] Fixed an issue where selecting objects in Architect would not play a sound.
[*] Fixed an issue where using the “Find in Scene” feature in Architect could break the ability to select objects.
[*] Fixed a bug where some Achievements unlock earlier than intended.
[/list]
[h2]Gameplay[/h2]
[list]
[*] Containers and Structures will now close automatically when uploading a map after successfully completing it in Architect.
[*] Navigation and Zoom controls have been improved for Controllers.
[*] The hitboxes for animals and characters have been adjusted to better match their graphics.
[*] Added an interaction range slider in the gameplay options which allows you to click a bit further from an object and still interact with it.
[/list]