Our civilization has fallen. From the ashes, four new powers emerge. Immerse yourself in a combat-heavy twist on a classic turn-based 4X strategy where steam, steel, atom and diesel-punk corporations clash to spread their technology and the way of life.
Hi!
We are happy that you are still with us - we're checking your comments and, if possible, we try to adapt the game to them. We present to you today a new patch for version 1.0.8. But be sure to be with us tomorrow, because we are preparing something special.
Change log:
Features:
[list]
[*] Dedicated autosave slots have been added
[*] game loading window has been improved
[*] the difficulty levels in the campaign have been harmonized
[*] added <> hotkey to switch between units without skipping the queue
[*] arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
[*] after building the pyramid, you can see its building, the game ends only at the end of the turn
[*] project costs were balanced
[*] set the icons in actions to hexes and buildings
[*] Turn bar has been improved
[/list]
Bugs fixed:
[list]
[*] Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
[*] Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
[*] the display of numerous effects has been improved
[*] Fixed a bug where AI was earning achievements for the player
[*] Fixed a bug with updating the action icon for buildings after removing it
[*] added the HP bar that appears for a moment when a unit takes any damage or heals it
[*] Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
[*] Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
[*] Fixed bugs with fields suggesting Special Resource extraction
[*] Events in the nuclear campaign have been corrected
[/list]