Venture out into the Emberlands and uncover an ever-changing world filled with surprising encounters and mystical creatures! Save villagers who got lost in the Miasma, collect resources and rebuild your village to create a safe haven for your people.
Hey Lightbearers!
We have another patch for you, fixing some previous issues and adding some new sounds. Also, the background music now changes slightly depending on how many Lost Ones are following you – go ahead and give it a try!
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[*] Added changes in the background music: it now changes depending on how many Lost Ones follow the player
[*] Added new ambience music for the Enderlands biome
[*] Added new distinct sound effects for some of the interactable objects/NPCs in Petalogistan and Enderlands biomes (e.g. Cuts And Chisels, Extractiorium, Distillery, Screwed Workshop and some more)
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[*] Fixed crystal bag capacity increase description
[*] Fixed stuttering in tutorial
[*] Fixed being stuck after returning to the main menu while being in a tutorial dialogue and starting that save again
[*] Fixed Early Access end screen (texts and buttons functionality)
[*] Fixed an issue where on rare occasions an ember or a troll would spawn instead of a building in the village
[*] Changed the thrift store loot
[*] Fixed Crafty description
[*] Fixed check for item if backpack is not full (error prompted by the mask achievement)
[*] Fixed key placeable data (previously couldn’t be put down on certain biomes)
[*] Fixed the tracking of time played (only for new savegames)
[*] Fixed crystals and coins not saving properly when quitting
[*] Intro cinematic now always plays on a new save game instead of just playing once
[*] Reverted a change that made savegames from before the full release incompatible (potential fix to corrupted savegames)
[*] Miasmask now actually upgrades on village level 11
[*] Star icons removed from the Mask and Lux+ pick-ups
[*] Loot fix for Lux+ pickup
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Apart from these fixes and small additions, we are working on an update that addresses some of your feedback and concerns. Many of you contacted us about not being able to store tools or put them down, and about the roguelike-aspects needing some more balancing, so we are working on finding a solution for these.
Until then, keep your feedback coming (ideally over on our [url=https://discord.gg/tinyroar]Discord server[/url])! We’re interested in hearing about your experiences with Into the Emberlands, as well as your ideas for the game!
Tiny Roar & Daedalic Entertainment