Patch 1.0.5 is out now! Fast travel & greatly improved Inventory Management

Zoria: Age of Shattering

A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.

[h2]Greetings, Commanders![/h2] Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do. So, let's jump into the update. What's changed? [h2]Patch 1.0.5[/h2] ⚔️ We are delighted to let you know of the [b]"Hoofs For Hire"[/b] service being introduced in select locations throughout Rithvale Area. [b]This will allow the player to move quickly between these destinations;[/b] ⚔️ The [b]"Hoofs For Hire"[/b] service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier; ⚔️ Bilnaram Hills – Recruiting Leareera Maxentia now works as intended; ⚔️ Sofja now properly exits the party after the meeting in Thallamar, but she can be added to the party at any Party Configuration post; ⚔️ Made the entrance to the Ancestors area in Thonargond Citadel more visible; ⚔️ Forest of Nurdundas – fixed issues with multiple floating tree trunks; ⚔️ Ancient Shadows – added quest task information about specific follower requirement; ⚔️ Fixed multiple story, lore and dialogue text issues and typos; ⚔️ Weapon Effect chance increased to 10/30% from 5/15% for One Handed/Two Handed items; ⚔️ Greatly improved Inventory Management and storage space: 👉 Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space 👉 Only Weapons, Armors, Trinkets and Blueprints will require inventory slots 👉 All items can still be sold/traded as well as used everywhere in crafting/combat 👉 Potions are now sorted by effect and effect magnitude instead of level 👉 All resources affected by the inventory optimization (for ongoing game-saves) are safely migrated to their corresponding inventories (Squad and Storage inventories) ⚔️ Various other optimization and small fixes [h3]🌜We'd be over the moon if you left a review after playing Zoria 🌛[/h3] It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. And if you happen to come across any bugs, please let us know about it by using this form [[url=https://forms.gle/nB5t2MnB7yHFp1S4A][b]link[/b][/url]]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! See you in the next update, Tiny Trinket Games Follow us on [url=https://twitter.com/ZoriaGame][b]Twitter[/b][/url] and join our [url=https://discord.com/invite/k3fPxX8][b]Discord[/b][/url], where we are almost always available, reading through your feedback and answering your questions. ───────────────────────────────────────────── https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ ───────────────────────────────────────────── [h3][b]Previous Update ⚔️[/b][/h3] https://steamcommunity.com/games/1159090/announcements/detail/4130436630491792880