[i][b]"So your feet hurt. So you are cold. So you miss your home. So, I say to you, go home! I only need those who yearn for hardships, those who yearn to overcome them. They shall stand beside me on the battlefield and enjoy the sweet mead of victory." - Bors the Mighty of Warmhaven.[/b][/i]
Patch 1.0.4 isn't as big as the earlier patches but still has some handy improvements, balances and bugfixes to the game - most importantly, I think I've found a solution to the game stalling after sieges ( where it goes to the black screen) ... do let me know if you still encounter this!
Thanks for your patience while I work to improve and stabilize the game. This is one of the more complicated beasts I've worked on and it's been a real challenge to iron out all the bugs just because there are so many situations that can arise in the course of a long strategic campaign.
As always, if you find any issues, hit me up here or on Discord and I'll try and fix them.
Cheers, Oliver Joyce
Whiskeybarrel Studios
[b]Balance Tweaks + New Features[/b]
[list]
[*] Rebalanced auto battles to make them fairer. Armies can now flee autobattles and lose, but still keep remaining troops.
[*] Troops from armies with low morale more likely to break
[*] You now gain 1 GOLDEN SANDAL for taking an enemy's castle (nothing for Auto battle victories).
[*] You now gain 3 GOLDEN SANDALS for defeating wandering monsters.
[*] You can now click BACK when selecting ranged troops in battle
[*] You can now down enemy leaders with arrow fire in the castle phase of a siege. This will win you that phase (gaining entry to the castle), though the leader will return to fight in the courtyard.
[*] Enemy leader health is now visible during the siege phase of battle
[*] Enemy leaders always appear in the courtyard phase of battle when defending a castle
[*] Enemy leaders now upgrade their boulders slowly (unless in Quick Battle )
[*] Removed the retreat option from the defending army during sieges
[*] Enemy leaders no longer have random powers (spells) in Quick Battle or Survival modes, only their starting ones.
[*] Enemy leaders in Quick Battle and Survival modes powers will scale with their level ( 1 power level per 5 crusader levels )
[*] Antares' morale now shows as IMMUNE on the battle scroll.
[*] Wandering monsters (supercolossi) stats have been nerfed so they are a little easier to defeat.
[*] Doubled the damage heavy troops do when ramming walls
[/list]
[b]Bugfixes[/b]
[list]
[*] Fixed a major bug where sieges would fade to black and not continue with the game
[*] Fixed a bug where debris textures from battle stayed on screen after the battle ended.
[*] Fixed a bug where enemies you had declared war on stayed allied to you
[*] Fixed a bug where you could not buy more than 98 soldiers if you had a colossus.
[*]Some small memory optimizations - more work to come on this in future patches.
[*] Fixed a bug where fleeing soldiers did not return to the army after the battle.
[*] Fixed a graphical glitch where ladders appeared behind the castle's main wall
[*] Fixed a bug where players with wizards beside them in battle had 2 powers to use, not 3
[*] Fixed a bug where characters stats continued from campaign to conquer the realm mode
[*] Fixed a bug where the player got a free move after picking up a collectable item ( chest/adventure/troops etc)
[*] Fixed a bug where wandering monster quests would not respawn after a tournament /battle
[/list]