Patch 1.0.4

Rush Commander

Rush Commander is a survivor game in the WWII. You have an order: Hold and survive, commander! Each run will be unique. Use your skills and weapons, gather resources, and call reinforcements. Be ready, commander! They won't stop coming. I'm afraid that it will be a long day.

New Features - Partial support for controllers - Shortcuts when leveling up - Now, with shift, you might upgrade x5 times in the upgrade window - Now, supplies and mechanical pieces in battle are obtained by collecting gems - After some time, objective collapse - SFX for autoaim and autoattack - Added more info in the how to play section - Improved feedback when heroe receives damage - Now, the trail renderer will show the damage amount of the projectiles with the scale - Included a counter of enemies defeated - Improved objective feedback - Added additional spawn system - Added a dark core to projectiles to improve visibility - Improved enemy movement animations Bug fixing and improvements - Solved that sometimes objective texts get lost - Solved that sometimes the strikethrough of the completed objective wouldn't be visible - Improved performance, now the units will be much better disposed off when they die - Shotgun SFX now will be better - Now Allie melee units will attack enemies as expected - AutoAttack will work as expected when auto-aim is off - Mountain and beach level some minor navmesh corrections - Mountain some small visual enhancements with rocks and trees that were floating - Now the "supplies by time" will work as expected Game balance - Reduced number of grenades - Reduced explosion delay by 33% (now it is 2 seconds) - Reduced enemy range unit speed - Reduced power of army upgrade Warbonds Interest Rate - Increased range attack of enemies - New Spawn system that will help to keep spawn rate more regular