Follow Vi, Kabbu, and Leif as they uncover the secrets of the Land of Bugaria! Explore and combine your team's abilities to solve puzzles, defeat powerful enemies and find ancient treasures!
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Thanks to everyone who helped us locate some issues with this patch. We'll keep an eye out to make sure it stays stable before the holidays!
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Hey everyone, hope everyone's getting cozy and ready for the holidays! Patch 1.0.3 is live. We've fixed a few lingering softlocks, sped up skipping text and buffed some things!
We'll be going on holiday soon too, so we hope these changes are a nice present! Here's to an awesome 2020!
The full list is:
+Added an analog sensitivity setting. Try until it fits you best!
+Tweaked directions for field actions to default to the direction the player is facing after about 2 seconds instead of being towards the last direction walked towards. This should be most notable with the Beemerang!
+Added option to the medal shops to reroll the current selection.
+Added some more save points in the Chapter 6 dungeon.
+Added sound when the Beemerang hits a wall.
+Added the option to exit to main menu again from the file naming screen (in the confirmation "is X ok?" dialogue).
+Added a shroom in an area near the final boss to make it easier to tell you can go there.
+Added blinking frames to the party.
+Fly Drop deals more damage now.
+Added some more medal hints to the fortune teller.
+Added ability to move slowly using analog.
+Added a stick bridge before the Strong Start medal.
+Fixed enemy stats in bestiary not showing correctly if with the extra hard mode.
+Fixed graphical issue if you fly as a follower falls into a hazard.
+Fixed issue where the wrong recipe would unlock in Crisbee's quest.
+Fixed issue in Chapter 6's boss fight that would cause the screen to shake constantly even after battle if you kill it at the same time as an add.
+Fixed some UI stuff getting stuck after battle when beating some bosses (like the exp counter or HP/TP Buzz medal counters).
+Fixed Frozen Drill and some other skills hitting the wrong enemy (same issue as Heavy Strike in old patch).
+Fixed issue in japanese where you wouldn't get tokens from the Termacade.
+Fixed an issue with the grass in the first room in Snakemouth Den dropping crystal berries when they aren't supposed to.
+Fixed longleg summoner using charges.
+Fixed Devourer dying by itself if it kills the eaten party member.
+Fixed Spy Cards tournament matches being able to use cards from enemies you haven't seen yet.
+Fixed card that turns into a random miniboss not working sometimes in Spy Cards.
+Fixed losing a post game quest from the list if you reloaded your file after the automatic save prompt after the credits.
+Fixed x2 icon not showing up if you retry a battle with Strong Start.
+Fixed "Do Nothing" medals not working on the first turn in a battle if you used them in a previous battle.
+Fixed shield not disabling after being eaten by Devourer until the end of the turn.
+Fixed a secret boss not using one of its attacks.
+Fixed Mothiva's kick not counting as physical attack sometimes.
+Fixed a wall in Golden Path that could lead to out of bounds.
+Fixed chefs taking more than one item for their quests.
+Fixed softlocks if you did B.O.S.S. and Cave of Trials with no items.
+Fixed softlock if you approach Snakemouth with volume 0.
+Fixed softlock if using an abombnation to kill the party and all enemies at the same time.
+Fixed softlock if you checked the middle house in the commercial area's event with a NPC follower but missing someone else.
+Fixed softlock if all party members die while the Chapter 3 Dungeon's miniboss is doing the multi hit move.
+Fixed softlock if you defeat the final boss while you have Mun or other NPC followers in Ant City.
+Tweaked NPC follower teleport a bit (should work more often).
+Tweaked the damage formula for Vi's multi hit skills a bit (should deal more damage at high base attack).
+Tweaked CRT effect in the arcade minigames.
+Tweaked a gate in the Chapter 6 dungeon to make the things behind it more visible.
+Tweaked enemy freeze resistance when frozen too often in battle (will get harder to do so).
+Tweaked path failsafe for party + followers (from 10 seconds to 5).
+Tweaked Hurricane Toss' mash command to be easier.
+Tweaked items to not disappear anymore when they fall on spikes (they may respawn if they fall off the map).
+Tweaked berry loss from fleeing from powerful enemies to be less severe.
+Tweaked Mothiva's behavior to not revive Zasp while taunted.
+Tweaked Zasp and Mothiva to be more vulnerable to sleep.
+Tweaked crystal switches to be more visible.
+Tweaked Flower Journey minigame to give points when you dodge a wasp but still being close to it, also increased points you get for each gate from 10 to 15.
+Tweaked required high score for Flower Journey (from 5000 to 4500).
+Tweaked Ancient Pressure Plates a bit (should be easier to hit).
+Tweaked Vi's stash to heal half of what it is supposed to if she has Life Cast.
+Tweaked Heal Plus to synergize with Vi's stash.
+Tweaked bomb items damage and range (should deal more damage and affect more enemies).
+Tweaked Needle Pincer's damage (should deal the same as the first hit on the second).
+Tweaked Icefall's range a little bit (should be a big bigger).
+Tweaked EXP Boost (increases by 50% instead of 25%).
+Tweaked speed when holding B to auto skip text (should be faster).
+Tweaked some entities teleport timers.
+Tweaked a secret mode.
+Tweaked EXP Booster to work with a secret mode.
+Tweaked geyser volume (should be lower).
+Tweaked icefall, ice rain and under strike to work against the Chapter 2 boss when it flies upwards.
+Tweaked some colliders.
+Tweaked some enemy attacks/stats.
+Further tweaks to removal of enemy piercing.
+Swapped locations for Seedling Afinity and Miracle Matter medals (if your save file has one but not the other it will be swapped around and unequipped).
+Removed requirement for one of the Card Masters.
+Reward for having seen 5 discoveries is now 20 berries.
+Many more smaller tweaks and fixes.
+Typo fixes in english.