Patch 1.0.3b

--- Thanks to everyone who helped us locate some issues with this patch. We'll keep an eye out to make sure it stays stable before the holidays! --- Hey everyone, hope everyone's getting cozy and ready for the holidays! Patch 1.0.3 is live. We've fixed a few lingering softlocks, sped up skipping text and buffed some things! We'll be going on holiday soon too, so we hope these changes are a nice present! Here's to an awesome 2020! The full list is: +Added an analog sensitivity setting. Try until it fits you best! +Tweaked directions for field actions to default to the direction the player is facing after about 2 seconds instead of being towards the last direction walked towards. This should be most notable with the Beemerang! +Added option to the medal shops to reroll the current selection. +Added some more save points in the Chapter 6 dungeon. +Added sound when the Beemerang hits a wall. +Added the option to exit to main menu again from the file naming screen (in the confirmation "is X ok?" dialogue). +Added a shroom in an area near the final boss to make it easier to tell you can go there. +Added blinking frames to the party. +Fly Drop deals more damage now. +Added some more medal hints to the fortune teller. +Added ability to move slowly using analog. +Added a stick bridge before the Strong Start medal. +Fixed enemy stats in bestiary not showing correctly if with the extra hard mode. +Fixed graphical issue if you fly as a follower falls into a hazard. +Fixed issue where the wrong recipe would unlock in Crisbee's quest. +Fixed issue in Chapter 6's boss fight that would cause the screen to shake constantly even after battle if you kill it at the same time as an add. +Fixed some UI stuff getting stuck after battle when beating some bosses (like the exp counter or HP/TP Buzz medal counters). +Fixed Frozen Drill and some other skills hitting the wrong enemy (same issue as Heavy Strike in old patch). +Fixed issue in japanese where you wouldn't get tokens from the Termacade. +Fixed an issue with the grass in the first room in Snakemouth Den dropping crystal berries when they aren't supposed to. +Fixed longleg summoner using charges. +Fixed Devourer dying by itself if it kills the eaten party member. +Fixed Spy Cards tournament matches being able to use cards from enemies you haven't seen yet. +Fixed card that turns into a random miniboss not working sometimes in Spy Cards. +Fixed losing a post game quest from the list if you reloaded your file after the automatic save prompt after the credits. +Fixed x2 icon not showing up if you retry a battle with Strong Start. +Fixed "Do Nothing" medals not working on the first turn in a battle if you used them in a previous battle. +Fixed shield not disabling after being eaten by Devourer until the end of the turn. +Fixed a secret boss not using one of its attacks. +Fixed Mothiva's kick not counting as physical attack sometimes. +Fixed a wall in Golden Path that could lead to out of bounds. +Fixed chefs taking more than one item for their quests. +Fixed softlocks if you did B.O.S.S. and Cave of Trials with no items. +Fixed softlock if you approach Snakemouth with volume 0. +Fixed softlock if using an abombnation to kill the party and all enemies at the same time. +Fixed softlock if you checked the middle house in the commercial area's event with a NPC follower but missing someone else. +Fixed softlock if all party members die while the Chapter 3 Dungeon's miniboss is doing the multi hit move. +Fixed softlock if you defeat the final boss while you have Mun or other NPC followers in Ant City. +Tweaked NPC follower teleport a bit (should work more often). +Tweaked the damage formula for Vi's multi hit skills a bit (should deal more damage at high base attack). +Tweaked CRT effect in the arcade minigames. +Tweaked a gate in the Chapter 6 dungeon to make the things behind it more visible. +Tweaked enemy freeze resistance when frozen too often in battle (will get harder to do so). +Tweaked path failsafe for party + followers (from 10 seconds to 5). +Tweaked Hurricane Toss' mash command to be easier. +Tweaked items to not disappear anymore when they fall on spikes (they may respawn if they fall off the map). +Tweaked berry loss from fleeing from powerful enemies to be less severe. +Tweaked Mothiva's behavior to not revive Zasp while taunted. +Tweaked Zasp and Mothiva to be more vulnerable to sleep. +Tweaked crystal switches to be more visible. +Tweaked Flower Journey minigame to give points when you dodge a wasp but still being close to it, also increased points you get for each gate from 10 to 15. +Tweaked required high score for Flower Journey (from 5000 to 4500). +Tweaked Ancient Pressure Plates a bit (should be easier to hit). +Tweaked Vi's stash to heal half of what it is supposed to if she has Life Cast. +Tweaked Heal Plus to synergize with Vi's stash. +Tweaked bomb items damage and range (should deal more damage and affect more enemies). +Tweaked Needle Pincer's damage (should deal the same as the first hit on the second). +Tweaked Icefall's range a little bit (should be a big bigger). +Tweaked EXP Boost (increases by 50% instead of 25%). +Tweaked speed when holding B to auto skip text (should be faster). +Tweaked some entities teleport timers. +Tweaked a secret mode. +Tweaked EXP Booster to work with a secret mode. +Tweaked geyser volume (should be lower). +Tweaked icefall, ice rain and under strike to work against the Chapter 2 boss when it flies upwards. +Tweaked some colliders. +Tweaked some enemy attacks/stats. +Further tweaks to removal of enemy piercing. +Swapped locations for Seedling Afinity and Miracle Matter medals (if your save file has one but not the other it will be swapped around and unequipped). +Removed requirement for one of the Card Masters. +Reward for having seen 5 discoveries is now 20 berries. +Many more smaller tweaks and fixes. +Typo fixes in english.