Hello folks,
Just dropping by to provide a brief update on some changes we've made to combat. The changes are mainly centered around the usage of stamina/energy during combat, or when sprinting or dodging.
[b][i]Stamina is based on your current Energy, and is drained when sprinting or performing combat actions. After a short delay, it starts to regenerate. You will also now face the mouse when in combat and attack in the mouse/stick direction instead of facing the closest enemy. Enemies also move slightly faster when trying to get in attack range.[/i][/b]
[img]{STEAM_CLAN_IMAGE}/43906942/b391abe152556cfd9ce46ccab4f068d2178037c9.gif[/img]
The goal here is to prevent the easy spamming of attacks that removes all thought/effort from combat, while also making managing your energy level more important before engaging in fights.
[b]If you're not into these changes, don't worry![/b] They do make combat more challenging, but you can easily turn them off in settings.
While we have much more planned, this is a first step toward improving the combat experience in Mirthwood - and of course - we always have an ear out for your feedback.
Once more, we recommend [url=https://discord.gg/h6UymAvQaj]joining the Discord[/url]! It's the best place to get a peek at upcoming content, provide feedback, submit bugs, and just hang out with the community.
[h2][b]Patch 1.0.30p2:[/b][/h2]
[list]
[*] Improve combat facing/attack direction with gamepad
[*] Use stamina when sprinting or performing combat actions
# Don't regen stamina while aiming the bow
# Don't use stamina to sprint while mounted
# Allow actions when at max energy (for low max energy)
# Only use stamina for blocking when an attack is blocked
[*] Easy Combat setting disables stamina system
[*] Face the mouse when in combat
[*] Player attacks in mouse/stick direction
[*] Remove combat lock on
[*] Bow face direction only with right stick when aiming (fix issues of capped aim direction with left stick)
[*] Bow movement speed while aiming reduced from 50% to 40% (players is slower)
[*] Enemies move slightly faster to get in attack range
[*] Hide mouse cursor when using a gamepad
[*] Default Sprint key to Ctrl
[*] Fix key prompts for shift/ctrl/alt
[*] Added Switch controller support
[*] Added more inputs to Controls settings (Move, Call Mount, Interacts, Walk Toggle)
[*] Add ability to place multiple map markers
[*] Fix rain fog effects from ground clipping
[*] Decrease farm animal volume, frequency
[*] Fixed issue causing boulders/logs to respawn on farm
[*] Resource/enemy spawners throttle when loading for smoother area loading
[*] Fix credits not showing
[*] Fix scythe not working outside the farm
[*] Fix copper ore outside the farm requiring more hits
[*] Save marketplace requests and requisitions
[*] Save marketplace item prices
[*] Fixed fishing cancel bug
[*] Lobsters are now 'Medium' rarity
[*] Slightly decrease time required to catch fish
[*] Fix bug increasing resources given when using tools with a full inventory
[*] Fix Standing Stones: Murkwater (missing stone and wrong skill card)
[*] Fix 'Missing Man' npc looking like the Stranger
[*] Anya's Rest and Revenge On Ice quest enemies respawn
[*] Add map markers for more quests that return to an NPC
[*] Localization updates