Discover the youth of a legend - Experience the transformation of Arsene Lupin, from whimsical thief to legendary hero, in 'Arsene Lupin - Once a Thief', an adventure and investigation game freely adapted from the works of Maurice Leblanc, with its events unfolding in the early 20th century.
Thank you to each and every player that has played, and provided feedback for, our game, [i]Arsène Lupin – Once a Thief[/i]. We appreciate the kind words and constructive notes and are happy that people have enjoyed our adaptation of the Gentleman Burgler’s adventures.
Like Inspector Ganimard, we are also obsessed with the exploits of Arsène Lupin and so have continued to make improvements to enhance our game even further. While doing so, we have also addressed the most-pressing issues raised by our players.
The following is a list of updates included in our previous patch, but also a list of updates included in our most-recent patch, which is [b]now LIVE[/b].
[h2]General Fixes[/h2]
The latest patch included the following fixes/updates:
[list][*]Improved mouse sensitivity in POVs and Object Inspection minigames
[*]Improved interaction areas on POVs and Object Inspections
[*]Corrected an issue where player objectives were not updating correctly in The Arrest of Arséne Lupin Part 2
[*]Improved objectives in The Arrest of Arsène Lupin part 1, 2, and 3 to ensure better signalling to the player
[*]Corrected issue where a black texture would appear at certain rotations in the sewers in the Escape of Arsène Lupin.
[*]Corrected invisible glass issue in Herlock Sholmes Arrives Too Late part 1[/list]
On top of the fixes mentioned above, the [b]upcoming patch[/b] will also include:
[list][*]Enhanced player objectives during gameplay sections for improved progression signalling
[list][*]General narrative flow tweaks
[*]Improved signposting for players[/list]
[*]Prop and texture improvements across the game to enhance visual fidelity
[*]Audio improvements during dialogues and dialogue challenges, providing better balance and highlighting significant moments.
[*]Music transition improvements to improve audio cohesiveness
[*]General SFX enhancements for an improved audio experience
[*]UI/UX improvements/standardization
[list][*]Refinements to dialogue challenge presentation to improve screen layout
[*]Font size and spacing improvements to aid readability in all screens
[*]Russian, Chinese (simplified) and Japanese font improvements across the game to aid readability in all screens
[*]Icon and layout refinements to ensure no overlap with other updated elements[/list]
[*]Minor changes to Chinese and Japanese languages to improve the narrative experience for players in these languages
[*]Fireside dialogue box placement improved to better signal a change in speaker during these scenes
[*]Navigation improvements to ensure players can comfortably move throughout all environments
[*]Mindmap layout improvements to better aid deductions
[*]Object manipulation animation adjustments to help players comfortably inspect relevant items
[*]Further Improvements to POVs and Analysis minigames to ensure cursor and inspection elements move smoothly
[*]Inclusion of video in game’s initial startup to enhance player’s initial experience
[*]General gameplay and narrative tweaks throughout all chapters to enhance player experience[/list]