Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Dear travelers in the Otherworld,
we have uploaded the patch version 1.0.3 und just unlocked it to the wild. But first of all we'd like to say something: We have almost reached 1000 reviews on Steam. That's incredible! Never ever would we have expected to hit that milestone so quickly. Thank you for your support ❤️
Now on the Patch. The full patch notes are listed below. On our [url=https://discord.gg/9m2vUFZ6Fz]Discord [/url]you can also find the Known Issues list. To avoid possible deadlocks, we have also introduced a second autosave slot for the Iron Mode. And we would like to hear your feedback on that change, if you can accept that or if you think that's a no go. Please let us know!
For console players: We will update a bit delayed, as the consoles have different unique issues. We will add the zoom option back to Switch, fix Xbox not showing savegames in the main menu after updates (you can open character creation and go back to fix until then) and for Playstation we are still waiting for a verification to allow saving the options to the machine. Please keep in mind that after uploading the patches, the console patches still need some additional days to unlock the patch for your machines as they have to pass certification tests from platform holders.
Next up, we will read through all the feedback and create our roadmap next week (actually having a meeting with our Publisher Deck13 tomorrow to plan the details). As soon as we are finished, we will post the details here on Steam as well.
And besides that: Have fun playing Drova. If you encounter any bug or deadlock, you can report it ingame with F2 or get in contact with us on our Discord.
We are here to help as best as possible!
- Just2D
[h3]Fixed Dead- and Softlocks[/h3]
[list][*]Fixed bug where the fire festival didn't progress after starting the prank on Mombert
[*]Fixed that the stolen package from the quest "The Stolen package" wasnt lootable under certain circumstances
[*]Fixed multiple locations in the world were player got stuck
[*]Added a pickaxe to the deep mine (in case your trusty Silver Smasher breaks, or you forget to bring any pickaxe at all)
[*]Added safety checks to avoid saving/instant death after reloading a game in Iron mode
[*]Fixed bug where the door in the Nemeton warehouse was closed and players were locked up
[*]Fixed bug where the mother roots were not interactable if percepted earlier in the game
[*]Fixed bug where mother roots dialog got frozen
[*]Fixed bug where character got stuck after attacking/swapping weapons in a certain order
[*]Fixed bug where player could not finish "Broken Trust" quest
[*]Fixed bug in the bandit cave where the dialog froze
[*]Fixed Eugen running in circle instead of progressing the hunt
[*]Fixed bug where Karotte talked endlessly during expedition instead of progressing
[*]Fixed crash at the very end if player decides to go downstairs again after starting the final scene
[*]Fixed Agilo not reaching a certain location in cutscene, resulting in an infinite cutscene
[*]Fixed cutscene where Jendra could not reach a corpse in Deep Mines, resulting in infinite cutscene
[*]Fixed but where camera went wild after talking to a druid in upper Remnants Camp[/list]
[h3]Changes/Tweaks[/h3]
[list][*]Increased number of arrows when crafting
[*] Increased crafting resources available to buy from merchants
[*]We added a second autosave slot to Iron mode
[*]You are now able to sell equipped items if you own the item more than once
[*]Balanced "Bet that" manipulations and increased feedback who will probably win
[*]Adjusted damage from the black flames, also you won't be able to dodge through the flames anymore without getting stacks
[*]Added more Firewood near the location of the stolen package
[*]Removed the possibility to sell "Signet Stone of the Bygones
[*]Added a few more instruments to the world. Now both factions sell horn and lyra at the market.
[*]Added buff icon for Ear Protection as players often forget about them
[*]Adjusted multiple hitboxes from enemies including exploding mushrooms, worm attacks
[*]The game no longer pauses when game loses focus when using windowed modes
[*]Increased experience points gained from bandits
[*]Changed Description for the last step of the "Dreams of Another World" quest
[*]Changed Descriptions for some of the "My, very own Talisman" Clues.
[*]Increased amount of ore prospected from veins with learned talents
[*]Added cost of spells the tooltip in the trade menu
[*]Added text to let players know how many silver was prospected and will be removed when leaving the Pit
[*]Added collider to certain stairs in the library after finishing it
[*]Leshen are now bleeding green instead of red
[*]Improved pathfinding for spiders in opened corridors[/list]
[h3]Other bugs[/h3]
[list][*]Fixed a bug where the NPC guarding a warehouse outside Pit could not be brawled
[*]Fixed "Dismal Stew" being displayed multiple times in crafting menu
[*]Fixed Ede not reacting to theft
[*]Fixed Finlay not letting player sleep in the bed after defeating him
[*]Fixed dialog between Ida and "frogman" resulting in tracking shot throughout half the world
[*]Fixed foxes not attacking when entering their cave
[*]Fixed cutscene with Jendra in Deep Mines if player rushed and killed the enemy before the others reached it
[*]Fixed bug where items of Aldo where still considered stealing even though he left
[*]Fixed Doro not following to Nemeton
[*]Fixed bug where options menu were not scrolled to the end with controller
[*]Fixed wrong dialog when player entered Nemeton without Lobo, then with Lobo and then talking to him
[*]Fixed Rura teaching improved lockpicking again
[*]Fixed bug where bandits on the road to Nemeton became "friendly"
[*]Fixed bug where Kati attacked player when attacking the training dummies
[*]Fixed bug where Gra never went to the arena fight when beating him and having his axe
[*]Fixed bug where achievement to enter Nemeton was not triggered when entering with Lobo
[*]Fixed a bug where "Work, Work" could not be completed
[*]Fixed a bug for certain spider eggs lookin open, but still spawned a spider
[*]Fixed dialog with Friedel where she mixed up high and low debt
[*]Fixed bug where Kati and Fester stuck after their fight
[*]Fixed bug where debt list could not be stolen from Friedel
[*]Fixed bug where "Missing" could not be finished
[*]Fixed bug where Geras vote was not considered for Boris
[*]Fixed weird pathing with expedition on Remnants side
[*]Fixed bug where quest "Debt isn't real" is still open even though Lindon died
[*]Fixed multiple bugs with Bady axe and Bardok
[*]Fixed bug where Bruna wanted to escape even though the player didn't choose that option
[*]Fixed Gradan missing when starting the expedition
[*]Fixed multiple instances where HUD began to flicker because NPCs tried to start a dialog and canceled them immediately
[*]Fixed dialog with Karotte in Act 3 resulting in a very weird tracking shot
[*]Fixed spawn behavior of enemies in the Knawed Moor
[*]Fixed tadpoles where not displayed an certain locations in the game
[*]Fixed bug where items could be duplicated from within the inventory
[*]Fixed missing combat music during the arena fight between Bady and Gra
[*]Fixed bug where mud didn't slow down after dodging
[*]Fixed bug where equipment was replaced when opening the chest in bandit cave when not being kidnapped
[*]Fixed Magic Vision and buff cries to properly refresh when recast
[*]Fixed Fawini to always have aggro on player
[*]Fixed Fawini attacking her companion (she seems to have some anger issues apparently)
[*]Fixed bug where silver could not be unloaded in Nemeton within "Vanished Weapons" quest
[*]Fixed eternal rain/thunder after picking up "Thunderstorm" spell
[*]Fixed weird yellow image behind your current spell (Linux only)
[*]Fixed bug where key binds didn't change on the HUD
[*]Fixed the mad woman dropping items mulitple times
[*]Fixed bug where NPCs multiplied things they looted from you
[*]Fixed floating point errors resulting in time not progressing in the game when the framerate was too high
[*]Fixed that Tristans corpse lootable twice
[*]Fixed Henik to teach player even though he is not part of Nemeton yet
[*]Fixed errors when getting kidnapped even though the mines were entered from the outside
[*]Fixed fishing and mining sometimes causing people to get angry
[*]Fixed lots of typos in all languages
[*]Fixed bug where hitboxes activated delayed resulting in attacks not hitting the target
[*]Fixed that the "Yellow, shiny stone" wasnt sellable
[*]Fixed that the breakable wall in the cave beside Pwyll's camp was only breakable from one side
[*]Fixed that Jingling Pouch got automatically marked as a junk item
[*]Fixed Description for "Sign of Attonement"
[*]Fixed Worlddialogue on the Big stone in the middle of the Nemeton market
[*]Fixed collider by the waterfall east from the warehouse in Nemeton
[*]Fixed a collider issue by the bridge between the woodcamp and georgs farm, allowing you to walk on the deep water
[*]Fixed Arrows beside the nemeton barracks wasnt lootable
[*]Fixed torch not being attached to a wall
[*]Fixed bug where inventory reset its scrollbar after certain actions[/list]