Patch 1.0.3 for Night Slashers: Remake is now live!

Night Slashers: Remake

Night Slashers is a pulse-pounding, horror-themed beat 'em up game, in a nightmarish world filled with bloodthirsty creatures and unspeakable horrors.

Patch 1.0.3 for Night Slashers: Remake is now live! This latest update includes several fixes and adjustments. You can read the full patch notes here: Updates: [list] [*] Added better dynamic lightning in Stage 3 [*] Added better VFX to Jake's Desperation Move and Jake's charged attack [*] UI Update: Added visual information on HP bars for minimal HP needed to perform a Special Attack [/list] Adjustments: [list] [*] Added more food items on Stage 2 [*] Blocked possibility for too fast button press on game over menu [*] Adjusted Golem behavior: No insta grab from knockdown anymore [*] Adjusted Golem behavior: Characters will not get stunned after hitting border after getting hit by Golem's strong punch [*] Adjusted Golem behavior: No insta grab from knockdown anymore [*] Added immunity frames for Chris' Desperation Move [*] Adjusted attack colliders for Death Boss [*] Adjusted height of Liu Feilin's thrown objects [*] Adjusted Bat's attack position [*] Adjusted Liu Feilin's air Special Attack timing [*] Adjusted timing of charged attack activation on button release [*] Adjusted timings of spawn on Stage 1 to better show spawn animations [*] Adjusted and added immunity frames on grab attacks for all playable characters [*] Adjusted and added immunity frames on Desperation Moves for all playable characters [*] Adjusted King Zarutz's Demon Head position on spawn animation [*] Adjusted timings of King Zarutz's fireballs in chase section of Stage 7 [*] Adjusted timing of active hit collider of Haunted Paintings on Stage 3 [*] Adjusted slightly movement speed of all playable characters [*] Adjusted slightly movement speed of some enemies and bosses [/list] Fixes: [list] [*] After picking up food item, HP will be restored instantly, not after finished combo [*] Fixed problem with bonus level 2 gauge not filling up above 60 FPS [*] Fixed problem with enemies hanging in air on Stage 3 elevator fight [*] Fixed problem with flipped player indicators in Secret Section [*] Fixed problem with characters getting stuck in a plane on start of Stage 6 [*] Fixed problem with charged attack sometimes not working after getting grabbed by a boss [*] Fixed problem with thrown items not always registering collision when enemy is near stage border [/list] [list] [*] Other minor fixes and improvements [/list] Thank you for your ongoing feedback!