š Become a Space Pioneer by building and managing a station of your own on the orbit of distant planets! Focus on design and management or fulfill objectives to progress. š°ļø Explore, Build and Prosper!
Hello, Space Engineers!
š Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch!
[h3]Weāve prepared an extensive [b]Patch 1.0.2[/b], with fixes, new features, and adjusted balancing!
Suit up for the new adventure! [/h3]
[img]{STEAM_CLAN_IMAGE}/41048672/54a6908b5ab1ade95aa115b56ab48205ed8c68a6.png[/img]
šļø PATCH NOTES šļø
FIXES:
- Fixed available projects crashing
- Fixed crash related to placing systems
- Fixed crash during production simulation
- Fixed crash related to moving systems
- Fixed A16M connector module attachment point not working as expected
- Fixed performance issues on very large monolithic ASL structures
- Fixed crash related to wire particle effects
[b]- Fixed āSpace Tourismā trophy not being unlocked when meeting the requirements
- Fixed āSocial Distancingā trophy unlocking too early
- Fixed āMulti Taskerā trophy not being unlocked when meeting the requirements
- Fixed āArchitectā trophy not being unlocked when meeting the requirements[/b]
UPDATES:
- Added hints for next research projects inside āProcurementā view
- Highlighted flight vector of modules when in build mode if colliding with other modules
- Enabled Station Reports of AI in Endless game mode
- Implemented wire efficiency display
- Updated PlayStation controller images
- Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial
- Fixed rendering issues with docking ships
- Added drone spawning to DRS
- Projects now display each resource progress individually in the project details
Whatās been adjusted:
- Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system
- Increased upkeep of HCA (Habitat Capsule) module/system
- Decreased workforce output of HCA (Habitat Capsule) module/system
- Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system
- Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system
- Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
[b]ATTENTION:[/b]
Regarding PlayStation: only the bolded fixes apply.
š Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!