PATCH 1.0.2 for Xbox, PlayStation and Nintendo Switch

orbit.industries

šŸš€ Become a Space Pioneer by building and managing a station of your own on the orbit of distant planets! Focus on design and management or fulfill objectives to progress. šŸ›°ļø Explore, Build and Prosper!

Hello, Space Engineers! šŸš€ Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch! [h3]Weā€™ve prepared an extensive [b]Patch 1.0.2[/b], with fixes, new features, and adjusted balancing! Suit up for the new adventure! [/h3] [img]{STEAM_CLAN_IMAGE}/41048672/54a6908b5ab1ade95aa115b56ab48205ed8c68a6.png[/img] šŸ—’ļø PATCH NOTES šŸ—’ļø FIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects [b]- Fixed ā€œSpace Tourismā€ trophy not being unlocked when meeting the requirements - Fixed ā€œSocial Distancingā€ trophy unlocking too early - Fixed ā€œMulti Taskerā€ trophy not being unlocked when meeting the requirements - Fixed ā€œArchitectā€ trophy not being unlocked when meeting the requirements[/b] UPDATES: - Added hints for next research projects inside ā€œProcurementā€ view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details Whatā€™s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100 [b]ATTENTION:[/b] Regarding PlayStation: only the bolded fixes apply. šŸŒŒ Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!