Patch 1.0.2 for Voodolls

Hello Voodolls community, We're thrilled to announce the release of a new patch for Voodolls, packed with various fixes and improvements to enhance your cooperative experience! Let's dive into the details: [b]Fixes:[/b] [list] [*] We've adjusted the sound effects for weapons and objects, ensuring a more immersive gameplay audio. [*] A visual inconsistency related to the Spiritual Strike (Ability 3) cooldown for clients has been resolved, providing a smoother visual experience. [*] We've addressed an issue where clients' abilities would become jammed in multiplayer sessions, ensuring they are always usable as intended. [*] The host player's movement animation no longer gets jammed, resulting in more fluid gameplay. [*] The Greater Demon will no longer stand idle when a player places the Luring Ritual trap in front of it, ensuring a more challenging and engaging encounter. [*] The enemy will now properly maintain the Stunned state when a player performs Lunacy's ability Death Wish, ensuring a more balanced gameplay experience. [*] Clients will always be able to collect collectibles, resolving an issue where certain players were unable to do so. [/list] [b]Improvements:[/b] [list] [*] We've made an improvement to the hit marker scale, which now depends on the crosshair scale. This will provide better visual feedback for successful hits. [*] Interactable buildings will no longer be affected by status effects such as stun or slow, resulting in a more consistent gameplay experience. [*] We've updated the color of People's Health bars to green, making it easier to distinguish their health status. [/list] We hope that these fixes and improvements will enhance your overall gameplay experience in Voodolls. Thank you for your continued support and valuable feedback. As always, feel free to reach out to us with any further suggestions or bug reports. Stay tuned for more updates!