Patch 1.0.2 Critical Hits, Goblin Nerfs & QoL Improvements

[b]1.0.2 Patch List[/b] [list] [*] Basic Attack: Increased critical hit chance [*] Special Attack: Increased projectile count per skill level-up [*] Reduced the chance of goblins stealing items [*] Goblins will no longer steal items if the player has four or fewer items [*] Unverified items will now sell at their normal price instead of the minimum price [*] Slightly increased the chance of weapons appearing when items drop [*] Fixed an issue where the resurrection bonus was not applied correctly in item options [*] Fixed an issue where a different skill would sometimes be selected instead of the intended one [*] Failing to defeat the boss within the time limit now results in a run failure [*] Fixed an error related to the duration of hero’s persistent buffs [*] Quality of Life Improvements [*] Various Bug Fixes & Optimizations [/list]